Adventure in Aellion – An EGX Preview
As I look back through my drafts from last year during some time away from the day job, I realise that I haven’t written about Adventure in Aellion which I saw at EGX. As I catch myself up with the progress the devs have made in recent months, I was pleasantly surprised to see that they deep in planning for Early Access, and are also offering members of their Discord channel a chance to try out an even earlier version of the game.
But what is Adventure in Aellion? Coming from The Game Producion Company, comprising Luke O’Donoghue and Elliott Dodsworth, Aellion can best be described as a Zelda-like with drop-in drop-out multiplayer. After playing Aellion at EGX, I asked Luke about his inspiration for starting work on the game:
we were sat there thinking about why you can’t play Zelda multiplayer…we’re going for an older style Zelda mixed with Jak and Dax adventure. The main feature is the easy drop-in drop-out multiplayer, local and online.
I saw some of this drop-in and drop-out multiplayer action at EGX. I started the demo on my lonesome, quickly jumping on a horse and exploring the countryside…but in the opposite direction of the dungeon that was playable during the demo. After getting myself back on track, I was joined a companion as I neared the dungeon, from where we tried to work our way through the variety of puzzles on offer.
The puzzles were well crafted, offering a welcome mix of straightforward box manoeuvring to climb to different levels along with others which required more patience and logic to solve. Despite not communicating with my random partner, nothing was too difficult to prevent progress being made. Lone rangers should have no fears as the core experience will work for solo players as well, with Luke telling me:
the main story itself, which will cover 9 dungeons, will all be playable single player. We will have some special side-story quests and puzzles that will require multiplayer, but we wanted the story to be completed single player which was an important factor when we were designing the dungeons.
Luke revealed that the dungeon on show at EGX was taking players 30-60 minutes to work through based on their experience with similar games. Further dungeons are expected to take closer to an hour, even for experienced gamers, to complete. The final dungeon (complete with requisite boss) is expected to be a 90 minute encounter, although won’t necessarily be the most complex dungeon in the game.
You will be able to, in theory, head straight to the final dungeon from the very start of the game if you were feeling brave enough. By doing that though you will be missing out on the six distinct semi-open world areas. In the EGX demo I travelled through a handful of farms and small villages, testament to the idea that a large open world without stuff to do isn’t much fun. It means Luke and Elliott are focusing on developing a well populated world to explore and get stuck into, rather than a massive but sparsely populated lan.
Judging by the discussions in Discord, the team are making good progress already this year, with updates to their Discord community build expected to drop more regularly than before. Of course, if Discord isn’t your cup of tea, you can follow the game on Steam and wait for the Early Access release.