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Author: DuBBle

Social Class: Total War

Social Class: Total War

whycawhy

My spleen began to swell when I read that Empire: Total War’s elite units – for which Creative Assembly tactically charges an extra £5 to receive – would feature in multiplayer. I’m now overflowing with bilious fluids, in desperate need of a draining. Listen to my complaints, dear doctor, and distract me long enough to syringe my sensitive spots.

Now, admittedly, my fury has been inflamed by a simple forum post, but that’s the kind of solid-sourcing you’ll have come to expect of from this select repository of scrawling. You’ll have noted that ‘mriguy’ officiously placed his quote within a box, which is more than enough to impress upon me the value of its authenticity.

It’s no-doubt anathema to fellow cheapskates that we should have to pay extra for goodies that’re already wrapped and under the tree on the big day, yet Creative Assembly aren’t exactly forcing their reassuringly un-sock-like pressie upon us, so it essentially boils down to individual choice whether we’d like to tear open the wrapping and get ripped off. However, I might have had one too many sherries, but I think I’m perfectly justified in throwing a strop over the inclusion of these extra units in multiplayer – an arena in which skills ought to be tested, not overdrafts.

These are the elite units in question – they’re deservingly named – each an example of the best that the engineering and killingsmanship of the time had to offer; yet even if they’re balanced like a Napoleonic bonnet – making use of small platoon sizes or high unit cost, Creative Assembly are still introducing an Austro-Hungarian army knife into the rock-paper-scissors of simulated warfare. Some clever people say that the reason we see so many species successfully surviving in the wild is that they’re diverse enough to take advantage of specific opportunities. If the elite units march onto multiplayer, we’ll observe evolution in action – as some of our species take advantage of the diversity of tactics and ‘sploderisation their extra five pounds will have unlocked. I can’t exactly blame the devs for offering different packages to different excited children, but I take issue when these kids are thrust into a deadly dual, with one possessing a clear advantage.

I mash my sprouts when I think of what Creative Assembly is essentially doing – taking advantage of the ill-informed. There’s a loving and active modding community out there whom I’m certain as a wet flintlock fails to spark will have accurate approximations of the elite units developed and available for recruitment before the first snow. It’s those without internet connections or faith in mod that’ll lose out, and Creative Assembly will receive a donation for their new roof instead of an ISP or member of the Church of Slightly-Improved Texture Files.

If I wasn’t so hugely excited about Empire then I’d refuse to buy it. I encourage any of you not convinced by the series to keep your doubloons stowed, or perhaps buy a more detailed portrayal of a similar era by buying one of Paradox Interactive’s games – Europa Universalis 3 or Victoria. I want to marry Paradox.

The Redcoats are Going (to be better than Hastati)

The Redcoats are Going (to be better than Hastati)

empire

The introduction of gunpowder caused a paradigm shift in the world of journalism – felt most gropingly in the distance from which news can be launched. Though the announcement of a demo for Empire: Total War was explosively propelled from Shacknews’ battery yesterday, the impact has only just been felt at The Reticule – with some of us literally reduced to bloody stumps, such is the extent of our excitement. The title for Shacknews’ shed sharing was Empire: Total War Demo Coming Tomorrow, so it is with caddish grins that we can announce Empire: Total War Demo Coming Today At 4PM GMT OMG! We’ll aim to update this story once the top brass become aware of a structurally sound pontoon bridge linking us to the download. Report back here after tea time with affixed bayonets.

TR’s resident cleverclogs Sebastiaan provided us with more details:

Giving you a taste of the epic engagements that you’ll be experiencing from 3rd March, the demo will take you through the basics of land and naval command and then unleash you in two historical battles!

You will get to play as the mighty British Empire as they do battle against the Americans in the ‘Battle of Brandywine Creek’ and then take on the French Navy in the ‘Battle of Lagos’…

Battle of Brandywine Creek

After landing from his transport ships on the American coast, Major-General Sir William Howe led the British troops eastwards, with the intention of capturing Philadelphia.

In preparation, American General George Washington readied most of his units to defend from this frontal assault around the narrow crossing of Chad’s Ford on the Brandywine. The Creek flows through the countryside of Pennsylvania, enveloped by sheer cliffs and heavily wooded hills on both sides. Safe in the knowledge the fast flowing creek could not easily be crossed; Washington was confident of holding his position.

However, more detailed surveillance of the terrain would suggest that alternative routes could turn the battle in the favour of the British.

Battle of Lagos

As so often in 18th Century warfare, French plans to invade England during the Seven Years War were reliant on ships from the naval base at Toulouse joining ships from Brest. The British had both ports blockaded, and the French had to wait for one of the blockading fleets to withdraw for re-supply before attempting any rendezvous.

The opportunity came when the British fleet under Admiral Boscawen at Toulon withdrew to Gibraltar. The French under Jean-François de la Clue-Sabran left Toulon, and began to make their way towards Brest. Passing the Straits of Gibraltar, the French were spotted by Boscawen’s lookout ships.

Giving chase, Boscawen’s fleet was only slightly larger than the French force, and caught up with them off the coast of Portugal where battle was joined. Take control of the British and defeat the French to end the invasion threat to Britain.

We hope that you enjoy playing our demo, which will give you a small taste of Empire: Total War action in preparation to leading your own empire to victory in March!

Rather odd that we’ll play as the British in both engagements – especially since The Creative Assembly are aiming at an American audience. I wonder why the land map didn’t place us in the monumental boots of Washington. We’ll find out, no doubt, the next time Sebastiaan graces us with a comment.
Edit: The demo is live. Time to give Steam’s servers a beating chaps. For England!

Rated M for Ho-Down

Rated M for Ho-Down

pyromaniac

Game Politics reports that a bill before the Oklahoma state senate proposes tax breaks for game developers, but only if their game is suitable the less world-weary gamer under the age of 17. If their game is rated M (Mature) or AO (Adults Only), there’s really no reason for developers to mount up and move to Oklahoma besides the [whatever people in Oklahoma grow, possess, or participate in].

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Real Appealable Memes

Real Appealable Memes

totaltest

Strategy game developers are doing society a disservice through the simplicity of the mind-nommings they serve. Unless we’re particularly resilient to the understandings put forth by others (or misguided enough to believe so), games alter and contribute to our framework for comprehending reality. Strategy games are alone in portraying an experience many of us are likely to never have – control of people and objects beyond ourselves – so when a framework is established, we’ll find it difficult to evolve our understanding by comparing the simulated to the real. It’s a simple (though upsetting) lesson to learn that walking over a chicken dinner won’t replenish your hit-points, but how can we be sure that leaders of nations are absolute decision-makers – as in Civilization, Total War and Alpha Centauri – without personal experience?

There are a number of schools of geopolitical thought, one of which is named Realism. Subscribers to Realism envision a world governed entirely by the nation-state, in which any other actors – individuals or organisations – are either powerless or granted power because the nation-state structure wills it. From a Realist perspective, the UN exists because it serves the interests of powerful nations – as do the city populations who toil for their leader in Civ. In strategy games, the command-and-control power structure is enshrined – those who are not in command must be under control.

Minor examples of non-collaboration exist – represented by the barbarians in Civ, the mind-worms in Alpha Centauri, and the … barbarians in Total War. These invertebrates and unsophisticates cannot build, form alliances, or act peaceably. The player must destroy all that is not of the same configuration and ambition as his own imperial manifestation, or else these entities will not relent in restoring his efforts to their entropic equilibrium.

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The modern strategy game fails to allow for emergence. The factions who’ll make an impact on their world will be the ones existing at the start, except in rare circumstances (such as when the Mongols appear in Medieval) in which the new arrival acts as a destructive force. This way of being does not accurately reflect my conception of reality as a place of shared power – with state and citizen and international organisation each playing a role in the moulding of their common future. The Senate/Papacy in Total War and the United Nations in Sid Meier’s games come close to satisfying me, but the former are not emergent (they exist at the start) and the latter, like our own United Nations, has a membership comprised solely of the world’s nation-states – with no room for non-partisan or grassroots opinion.

It’s true, Alpha Centauri‘s factions are unique in that they diverge on the basis of ideology rather than nationality – according to the backstory – but the moment these sentiments touch down on sediment, they metamorphose into the traditional architecture of a top-down self-interested nation-state. Only the expansionist viewpoint is valid in the modern strategy game, it seems. Even supposed ‘cultural’ victories boil down to nothing more than imperialism by neo-classical architecture spam.

The Realist framework goes unchallenged in gaming, and as such we become lazy-thinkers about the way our world operates. I’d like to see more give-and-take, compromise, power-sharing, indirect control and  multi-factionalism simulated within our empires, else the war might be total but the reality will remain incomplete.

A Rancid Expansion

A Rancid Expansion

greenooze

Finally – a reason to keep unliving! Blue’s News reports they woke up this morning and opened their curtains to a fresh layer of green ooze covering the desolate urban wastes. In short, our fleshy beings are to be spoiled rotten with the L4D Survival Pack – which is said to be transmitted via a series of tubes. Once infected, and after a brief patching period, the new content is said to have a transformative effect upon standard choc-chip L4D. Early symptoms include two new Versus Mode campaigns (assuredly Dead Air and Death Toll), a new game mode dubbed Survival (begin speculating now!) and a Software Development Kit for those most succulently-minded modders out there. Here’s the full text:

February 5, 2008 – Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced a series of content and development releases for its latest title, 2008’s best-selling new game property for the PC and Xbox 360, Left 4 Dead (L4D).
The first L4D DLC – dubbed the L4D Survival Pack — is due for release this spring and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode . A Critic’s Choice Edition of the game is also heading to retail stores this spring, and will include access to all the content introduced in the L4D: Survival Pack.
In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D’s matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC.
“Since Half-Life launched in 1998, Valve has made continuous efforts to expand the offering of its products beyond what’s included on the day of launch,” said Gabe Newell, co-founder and president of Valve. “With Half-Life and Counter-Strike, and more recently Team Fortress 2, we’ve learned that we’re no longer making stand-alone games but creating entertainment services. With Left 4 Dead we’re extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences.”
Left 4 Dead is a survival action game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 25 industry awards from outlets around the world.
For more information, please visit www.l4d.com

An Equestian Expansion

An Equestian Expansion

orderingdrinks1

You might have heard of a little game called Mount and Blade. Phill did a little piece about it here. For those of you who have not, it’s a simulation of what Pippa Funnel’s ancestors must have been like – it’s violent, it’s thinksome, and it features a fair few studs. It’s also due an expansion. Quite whether this extra content will cost us a Valve-update-volume of pfennigs remains beyond this scribbler’s powers of investigation. One thing’s for certain, if the game’s not free, I’ll join the veteran legions of angry internet men – horse at the throat from demanding our due.

The expansion’s main draw is the fact that it adds multiplayer to the game; something that would really make it even more excellent, really. The combat engine works wonderfully, and the thought of 30+ different sentient beings all in it is just a bit of a wonderful thought. There’ll be plenty of exhilarating cavalry charges, that’s for sure. The other big addition is updated diplomacy, allowing the player to have a bit more control over just what he can and can’t do in the world. Adding HDR will be a welcome (if somewhat unneeded) addition, what with the mod already being out in the wild. I’m sure Paradox will do it much better. Lastly, the AI is going to be improved, which means I won’t have to facepalm as my cavalry all dismount to charge at some archers.

Mole News

Mole News

woody

That’s Lionhead mane man Peter Mole News, fair reader – nothing to do with partially-blind dirt dwellers (and you leave my aunty out of this anyway, she has a condition). Shacknews reports that some guy at Lionhead says that there’s currently no port of Fable 2 in a suitable deep-water harbour and that the district governers will tell us if that situation ever changes. What a coincidence it is that people who make games so often feel uncertain as to whether or not they’ll release a PC-port until the console sales start to dry up.

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The Time Of Our Lives

The Time Of Our Lives

gamers

It’s time to lay down some home truths – so stop looking semi-detached, open your mind to new ideas (since we share this spacious living room) and consider giving me your pennies if you can afford an Easterly outlook. The truth, my impossible-to-ignore sex-noise neighbours, is that computer games are a total waste of time. Just as a compulsive liar will eventually come to believe their own fallacy, during the course of attempting to persuade nay-sayers of our hobby’s legitimacy, we’ve fooled ourselves into thinking games are something more than a bit of fun.

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Beer Better Gamer

Beer Better Gamer

darttrots

I have an alcohol problem – I’ve ran out and the shops haven’t opened yet. Debased, gaming’s intoxicating varnish begins to crack and peel. Patrician 3 – the rum-soaked naval-trading game  – is naught but an exercise in navel-gazing without the unsteady waves of surreal unpredictability lent to a ‘Big in Germany’ game by a few quarts of ale. Let’s talk about boozed-up arithmetic engine fun times.

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