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Author: Chris Evans

Our Week in Games – Week 159

Our Week in Games – Week 159

This week saw the release of Pokemon Legends: Arceus, with reviews generally praising the revamped mechanics in a series which had become somewhat stagnant, but with many criticisms of the technical attributes. I’ve barely started my journey with Arceus, and while I can’t pretend that it’s breaking any new ground visually, it has a painterly style reminiscent of Breath of the Wild. Performance might be where Arceus will struggle, but for now, playing handheld I don’t have much to critique.

Let us know in the comments what you think of Arceus, meanwhile hit the break to check out what Our Week in Games has all about.

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Age of Darkness: Final Stand – Early Access Hands On

Age of Darkness: Final Stand – Early Access Hands On

One of my favourite aspects of the campaign in Command and Conquer: Red Alert 2 was that it allowed you to embrace your inner turtle. Or at least, hunkering down and building a powerful base to fight back the enemy was my favoured playstyle. The problem I’ve found with many RTS titles since those halcyon days is that single-player titles are focused on small-scale squad management, while multiplayer and RTS is an oxymoron in my lexicon.

All in all, when I finally got around to starting up Age of Darkness: Final Stand – having initially installed when released in Early Access last October – I found myself feeling very comfortable.

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Our Week in Games – Week 158

Our Week in Games – Week 158

Microsoft are buying up Activision Blizzard. Just like that, for nearly $70bn Microsoft will own the IP for Call of DutyWorld of Warcraft and Spyro amongst numerous others. It’s a massive industry shaking move, one that will have unforseen ramifications in over the course of the 12-months or so that we’ll be waiting until the acquisition is complete. It’s an event which has already led to $20bn being wiped off value of Sony, but when you’re talking about such sums which have little to no bearing on profit and loss it can all become a bit of a blur.

Needless to say, there are plenty of questions about what this means for console exclusives, the future of Game Pass and whether this was just a route into the mobile market by way of King. What was most striking about this news though was that Microsoft still expect to be the third largest player in the games industry behind Tencent and Sony. Part of me wonders whether this is truly a play at challenging Sony for the console marketplace, or whether there’s a bigger picture at play to further strengthen the wider corporate interests of Microsoft when pitched against Amazon which is making its own moves into the games industry.

Time will tell, but be sure to let us know your thoughts on all this in the comments.

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The Reticule Presents – Our Games of the Year 2021 – Chris

The Reticule Presents – Our Games of the Year 2021 – Chris

I’ve done a review of my gaming year, something which has been helpful in focusing my mind on what my Games of the Year are. As I’ve explained in my review of my past year, I’ve probably spent more time working through games from my backlog, or dipping in and out of titles to have played enough of this year’s top tier releases to do this list justice. Saying that, I wouldn’t be much of a games critic if I didn’t give it a go.

I’ve split this year’s edition into three parts. The unplayed looks at three titles which would have been fighting for top honours…if only I had played them! The contenders sees three wonderful games get highlighted, but small, self-imposed “rules” of what my Games of the Year should be prevent these making my Top 3. These are three games which I have been hugely impressed by and are worth anyone spending some time with, regardless of the order in which I’ve written about them.

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Our 2021 in Games – Chris

Our 2021 in Games – Chris

As I started my draft for this article, I immediately looked through our archives to see how many Our Week in Games features we’d published in 2021. My sums showed that as a collective we shared thoughts on what we’d been playing that past week 34 times, which is decent going for our rag-tag bunch of part-timers.

Those weekly recaps of ours are really helpful in charting our adventures through the video gaming landscape over the course of the year. What is also apparent is that I regularly make promises of writing about one game or another in more depth, or stating my intention of completing something else.

In the ethos of those weekly features, in this piece I won’t be listing my favourite games that were released in 2021, rather I’ll take a flying review of what this past year has been like for me.

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An unforgettable adventure in The Forgotten City

An unforgettable adventure in The Forgotten City

I do enjoy it when a mod reaches the big time and launches as a standalone game. Think of Counter-Strike and DOTA2 and you have two genre defining games that were born from mods. I’m not going to make an outlandish claim that The Forgotten City is going to be a genre defining release, but for something which originated as a Skyrim mod, it is an extremely impressive adventure.

Hit the break for some thoughts, but watch out: spoilers lie below.

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The Serenity of Moonglow Bay

The Serenity of Moonglow Bay

I like fish, but I don’t like eating them, nor do I have any interest in trying to catch them. Yet when it comes to Moonglow Bay, I’m not only enjoying catching them, but I’m learning more about them, as well as making tasty meals from my catch.

This is a charming, voxel-art lightweight RPG from developer Bunnyhug and published by Coatsink, which sees you take a rookie angler to east coast Canada to restore the fortunes of the rundown town of Moonglow Bay. You open the game by creating your character from a small number of pre-set looks, complete with choice of pronouns. Should a game featuring the ability to choose your own pronouns be something worth having to highlight? No, it should be common place in games where you create your own character, but I’ll applaud Bunnyhug and Coatsink for producing an open and inclusive game.

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Our Week in Games – Week 154

Our Week in Games – Week 154

FIFA the governing body of world football, and FIFA the football series from EA have long gone hand-in-hand, with many probably only knowing of it as the game. But it appears the governing body and EA are heading for divorce. FIFA are looking to diversify their licensing agreements, while EA are actively discussing renaming the franchise. The game series itself is coming under increasingly heavy criticism for the continued use of loot boxes in the Ultimate Team mode.

Wesley Yin-Poole on Eurogamer has a fantastic interview with EA Chief Experience Officer Chris Bruzzo. It’s an insightful interview and shows that EA will continue to use loot boxes in Ultimate Team as part of the FIFA franchise, but if the franchise was to change name, I wonder whether EA would change their approach and introduce monetisation more akin to a season pass.

While we ponder the future of one football franchise, its worth thinking about the disastrous launch that eFootball has had. The successor to Pro Evo Soccer, this one has gone down like a lead balloon, even if the live service football theory might be one EA follow themselves. Time will tell!

In the meantime, hit the jump for Our Week in Games.

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Battlefield 2042 – Open Beta Impressions

Battlefield 2042 – Open Beta Impressions

My Battlefield history is filled with moments where I dive into incoming fire to revive a fallen comrade, typically to just end up dying myself. I love the Battlefield games, but I’d never count myself as even being in the top 50% of players when it comes to metrics like the overblown K:D ratio or score per minute. What matters to me is teamwork with all that entails with the revives, throwing around health packs and capturing control points. Having played the Battlefield 2042 open beta over the last couple of days, I’m pleased that these elements of action still exist, but am left wondering whether they’ll be recognised in the broader meta of the game.

Before I get into that in any further detail, hit the break for my first impressions of EA and DICE’s upcoming title.

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