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Author: Greg Wild

Top 10 New Worlds – No. 10: Command + Conquer

Top 10 New Worlds – No. 10: Command + Conquer

The quality of a game’s world can be defined by the depth and quality of its dedicated Wiki. The milestone is Wookiepedia. Anyone who’s ever made the mistake of clicking on a link to that veritable tome of largely superfluous knowledge will know what I mean. There’s pages there longer than anything the real wikipedia could boast. You’ll end up spending hours just reading through the damned things even if you’ve got only a passing interest. The point is though, the reason Star Wars is so successful is that the pageantry of its story telling and setting is largely more powerful than its fairly one dimensional characters and their personal stories.

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Rose Tinted Retro – Strife

Rose Tinted Retro – Strife

A short backdrop narrative slideshow, and a difficulty screen later, and Strife quickly drops you in it: An angry machine gun totting guard and nothing but a glove with a knife attached for comfort. So far, so Doom. Two bloodied corpses later however, and the next chap you encounter seems distinctly more sedate; furthermore, he wants to talk to you. Strife was a Doom-clone with a difference.

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Majesty 2 – The Verdict

Majesty 2 – The Verdict

It all seems so quaint. There you are happily building up your village, nurturing a few chosen heroes to become favoured lords of the land, chirpily following the commands of a faux Sean Connery and… Oh GOD, “a plague of rats upon thee!” the game roars at you. “Defend thine kingdom from my veritable flock of serpentine dragon kin ye weedy effeminate whelp!” All the while zombies from your own darn graveyard are nibbling away at your towers. And wizard brains.

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Ya Ali! A Hearts of Iron 3 Campaign Diary – December 1939/January 1940

Ya Ali! A Hearts of Iron 3 Campaign Diary – December 1939/January 1940

December 1939

The bleak position the Axis powers and the Shah in particular faced at the outset of December could only mean for a total strategic rethink, and despite their successes, the Allied war machine too appeared to need to take stock of the situation, offering a month of respite and reorganization.

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The Magic Number – The Cost of Gaming

The Magic Number – The Cost of Gaming

Doller Coin big!

With certain new games set for release at ever higher prices, while others (such as Men of War) have a distinctly lower price point and regular sales, it seems time (as ever, I suppose though) to think about what games should cost. Rather than blathering on in an opinionated fashion, I did a little survey, firing off a short list of questions to a section of The Reticule’s eminent friends in development to see what they thought about it.

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