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Author: Jon Armer

Star Wars: Squadrons – The Verdict

Star Wars: Squadrons – The Verdict

They say the Devil, or perhaps the WompRat, is in the details. I don’t think there’s a game I’ve played recently that epitomises this as much as Star Wars: Squadrons (SW:S) does. There’s just something in the way your avatar flips switches in the cockpit, the way they punch the console when trying to reboot or the little between-mission conversations with your wing-mates that makes the whole experience something greater than the sum of it’s parts.

But what is the final tally then….?

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Griefhelm: The Verdict

Griefhelm: The Verdict

Griefhelm is a side-scrolling medieval-them-up made by Johnny Dale Lonack and published by Thorrnet Publishing. It see’s you, yes YOU dear reader, enter a series of duels in a quest to, well, erm, it’s not actually clear, but still, QUEST! During a series of battles you’ll progress, level up and achieve ultimate victory.

Does it land the kill, or are we parrying out of, erm, fun?

Let’s find out.

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Dual Universe, Beta : Initial Impressions

Dual Universe, Beta : Initial Impressions

I’ve been lucky enough to gain access to Novaquarks Dual Universe Beta through the use of shadowy connections (PR reps), arcane ministrations (email) and downright subterfuge (asking politely).

It was a game I only became aware of relatively recently, but one that instantly captured my imagination. I’ve therefore been very keen to see if what appeared in my head matched the reality in any way.

So, while a full ‘review’ covering my thoughts of the Beta and where the game is going will be a week or two off still, I have nevertheless reached a point where I think I can start sharing some of my initial thoughts.

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Dual Universe: Beta Release news

Dual Universe: Beta Release news

Dual Universe somehow managed to fly under my radar for a long time.

I wasn’t even aware that it was a thing until, bored one day, I was searching for upcoming space-games and it popped up on a Reddit thread as something to look at. Look at it I did, and then after I’d picked my jaw up off the floor we sent out for more info from Novaquark, the Canadian developers of the game.

It looks good…

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An Escape From Tarkov Guide, Part 8: Advanced Tactics; Combat

An Escape From Tarkov Guide, Part 8: Advanced Tactics; Combat

You’ve made it folks, well done! This is the final part of our Escape from Tarkov guide where we delve into some of the advanced tactics I use and which i’ve had great success with to ‘up’ my survival and kill rate in Tarkov.

The previous piece on looting and movement can be found here, and the first piece with links to all the others is here.

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An Escape From Tarkov Guide, Part 7: Advanced Tactics, Looting and Movement

An Escape From Tarkov Guide, Part 7: Advanced Tactics, Looting and Movement

We’re now delving into the more advanced tactics associated with playing Tarvok to a higher level. I had hoped to do this in one piece, but as ever my ambition was outdone by my need to write too much… so it’s now being split into two pieces, the first of which will cover Looting and Movement.

The previous piece on the Meta game can be found here and the first piece with the links to all the others can be found here.

Another long post this folks, so get comfortable.

So, what are advanced tactics?

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An Escape From Tarkov Guide, Part 6: The Meta Game

An Escape From Tarkov Guide, Part 6: The Meta Game

Only a few more pieces left folks, you’re doing great. Hang in there. The previous piece on the Hideout can be found here, where we go into detail on the Hideout and what it has to offer.

So, as with most games now it’s not enough to consider the game in isolation, you also need to think about the Meta Game. So how exactly do you do that in Tarkov?

Well, It’s more straightforward than you’d think.

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An Escape From Tarkov Guide, Part 5: The Hideout

An Escape From Tarkov Guide, Part 5: The Hideout

Now we’re got some of the main items out of the way (previous article on Loadouts can be found here), we can start to look at the more involved aspects of the game. Chief amongst these is the hideout. The hideout itself is a very complex-interconnected project you work on in-between raids, granting passive bonuses to character stats, a selection of ‘in-raid’ items, and can be used as a passive income source. It’s definitely worth your time and can greatly ease your way through a number of the missions.

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