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Author: Ross Joseph Gardner

Review – NORCO

Review – NORCO

“To someone in a garden many lifetimes ago.”

Every iteration of Norco, from the game’s initial demo to the release of the first act, has clarified its weird, haunting voice that little bit more. That’s an obvious enough observation, but it was a voice that promised more than most. And as each iteration expanded the art’s dimensions, that voice’s potential was amplified. Still, I was uncertain of its reach. Now Norco has arrived, having deliriously flung open its doors, and my first trip down the rabbit hole is over.

Thinking about it some hours later, I’m pretty sure it’s one of the best games ever made – or at least a fresh direction of travel for the medium.

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Sable – The Verdict

Sable – The Verdict

“The world is waiting, Sable.”

I see a mustard yellow sky with stars like snowdrops as I climb. Scaling the peek, I sprint across terracotta sand to the next rise. Ascending towards an angry cloud lashed with gold lightning. Dust or ash or both tumble from the cloud. I don’t know what’s up there, but there’s lots of transparent, crystal-like forms in the area, each one percolating with gold particles. Presumably the cloud and the crystals are bonded. A sense of foreboding builds the closer I get. A similar feeling hit me half an hour earlier, as I stood beneath a set of interlocking stone platforms rotating far above the ground. Ashen ground that spewed endless plumes of smoke, dashed here and there with red.

But there’s nothing to fear. This is Sable. No evil needs vanquishing nor villain confronting in this gorgeous, cel-shaded land. Even the giant beetles don’t bite.

Just poo.

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Scarf – The Verdict

Scarf – The Verdict

“Wherever there is boredom, there is fun.”

I live in the UK. It would be underselling the political situation here to say the past few weeks have been an exudation of shit. My instincts are to follow such events with bloodshot eyes. To shower in the shit. Throw in January and February, where it’s eternally wet, cold, and grey, and you’ve got an especially exhausted, probably blubbering, Ross.

A pair of like-minded friends retreated to Barbados. Unable to afford such an extravagance, I stepped into Scarf. Admittedly, it’s not quite the same thing, but stay with me.

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Deathloop – The Verdict

Deathloop – The Verdict

“I’m gonna live happily ever after, right here. Forever.”

As I finish absorbing the Residuum from a temporally-dislocated shovel, I’m told Julianna is on the hunt. What’s she on the hunt for?

Me. Why? Because I want to break the loop – the interminable hell of living the same day over, and over, and over again, on a demented island called Blackreef.

And likely for something more. Something that’s woven into every tick of every clock.

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Boyfriend Dungeon – The Verdict

Boyfriend Dungeon – The Verdict

“We’re just too hot for this old rickety thing to handle.”

Verona Beach – a chill place to spend the summer. Especially in a rent-free apartment previously occupied by your cousin. Kind of him to offer you the space, even if he’s one of the most obnoxious and interfering people you’ll ever meet. But hey, families – can’t pick ‘em.

But you can pick lovers, and that’s part of the reason you’re here. See, you’ve never had a date. Not even once. Your cousin, under some duress from your mother, has been assigned your wingman, but it won’t be long before you’re able to make connections at your own pace. Connections that have some very interesting quirks…

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Quake – Dimension of the Machine

Quake – Dimension of the Machine

“Yet again being a cog in the machine…”

The dimension of Quake’s evil has the power to possess. We see its dark influence in the corrupted soldiers of fallen portal stations and the Eldritch structures that blot a netherworld beyond space and time. That dark influence has now taken possession of Machine Games, and they have channelled it into the game’s fourth official expansion, Dimension of the Machine.

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Quake Remaster Released

Quake Remaster Released

QuakeCon got off to a fantastic start today with the release of a remastered Quake, available on digital storefronts for just £7.99 – and free too those who already own it. Long-rumoured and much anticipated, this remaster comes courtesy of Machine Games Nightdive Studios, and id Software.

Machine Games had already proven their Quake bona fides with the 2016 release of Dimension of the Past, a third expansion pack to the original game that was released on Quake’s twentieth anniversary. That expansion pack is now available in the remaster package, along with plenty more to be excited about.

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Discovering Super Metroid

Discovering Super Metroid

“The last Metroid is in captivity. The galaxy is at peace…”

The start of last summer was special, in spite of everything: I completed System Shock for the very first time. I had long been acquainted with its sequel, but the original eluded me. To my surprise it was unquestionably the best gaming experience I had throughout 2020, save Half-Life: Alyx.

Not bad going for a game close to thirty years old. I didn’t much expect anything comparable in 2021, but 1994 wasn’t done with me yet.

Enter Super Metroid.

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DOOM 64 – A Retrospective

DOOM 64 – A Retrospective

“The planetary policy was clear. An absolute quarantine was guaranteed by apocalyptic levels of radiation. The empty dark corridors stand motionless, abandoned. The installations sealed.”

Doom 64 took me by surprise. Growing up I never owned a Nintendo 64 (I was a PlayStation kid), so for years I operated under the belief that no such conversion of id’s classic first-person shooter had made its way onto Nintendo’s console. By the time I learned of its existence, my interest was best described as “indifferent”. I just casually assumed it was Doom all over again, not caring to dig any deeper into Midway Games’ title.

What a putz.

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