Disney Drop The Final Curtain On Lucasarts

Disney Drop The Final Curtain On Lucasarts

In perhaps one of 2013’s most landmark moments in PC gaming history, Disney have taken the decision to bring a close to the Lucasarts studio.

This morning, Gameinformer broke the news after receiving an official statement from Disney.

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

Best remembered for the likes of Monkey Island, Day of the Tentacle, and Grim Fandango, Lucasarts is a studio that has suffered in recent years from a continual shuffling of management staff, one that has left the studio seemingly paralyzed. The last game they released was a Starwars Kinect game that hardly saw the critics cheering, and aside from eternal rumours of a sequel to Battlefront, and the promising looking 1313, nothing tangible has really appeared from them in quite a while.

But it’s not the Starwars titles I’ll be mourning. Day Of The Tentacle, Maniac Mansion, Zac Mckracken, Indiana Jones and the Fate of Atlantis. The list goes on. These are games I played as a child alongside my brother, and they are still games we reminisce about on the rare occasions we get to see each other. Although the minds responsible for those games have found pastures new, the name lived on.

Now it’s gone, and another little piece of my youth has gone with it.

My deepest sympathies to all those affected.


3 thoughts on “Disney Drop The Final Curtain On Lucasarts

  1. I would be more sad if they had done anything good for years…still feel awful for the devs :(

  2. Shame on you Chris!

    Between Walt Disney’s death (’66) and the Little Mermaid (’89), Disney’s animation department churned out a bunch of increasingly mediocre, generic guff that lead the company to consider exiting animation altogether and focusing on live action film-making. They should know better than anyone else not to just give up on something so historically important just because it’s currently going through a rough patch.

    It’s easier to break things than build it correct :(

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