Drive!Drive!Drive! Out! Now!

Drive!Drive!Drive! Out! Now!

I wrote the following about Drive!Drive!Drive! in my report from day two of EGX, “If this falls through the cracks of public consciousness, I’ll be disappointed.” I take a look around today, and I find that the game has been released on Steam and the PlayStation Store. This pleases me, as this unique racer showed great potential when I checked it out in Birmingham.

Developer’s Different Cloth explain what the game is all about on the store pages:

Drive!Drive!Drive! is a racing game unlike any other, where players must drive their cars to victory across multiple tracks at the same time.

Let us try to explain how this brain-melting idea works: You are able to switch between the different tracks of a race any time you like. When you switch away from a track, a computer racer takes over driving on that track for you.

Unfortunately, the AI racers aren’t what you’d call competent. They are what you’d call incompetent. In other words, to place well in every track you’re racing on, you’re going to have to hop track-to-track on a regular basis to account for the subversively cretinous computer cars.

I thoroughly enjoyed my time with the game at EGX, and especially admired the bold (or crazy) decision to split each race across several different tracks at the same time, all complete with Artificial Idiocy™ that is powered by the so-called Intelligent Stupidity™engine. Having to navigate your way through different race types on the different track levels and against stupid AI is a great blast, and the full release now includes online multiplayer and a track creator allowing you to bamboozle your friends with your creations.

I said at the time that I didn’t want this gem to fall through the cracks, and I won’t let it. I’ll be taking a closer look at Drive!Drive!Drive! over the weekend.

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