Mini Motorways – The Mini Verdict
Mini Motorways made its debut on Steam at the end of July, and will be coming to the Nintendo Switch next year, but it still feels absolutely like a mobile game at heart. Perhaps, though, I should correct myself there. It feels like a touch game at heart. This isn’t some in-app purchase driven knock-off, but a very smartly thought-out city builder that begs to be picked up and played, one which will undoubtedly find a very welcome home on the Switch.
Coming to Mini Motorways on the PC without having played it, or its predecessor Mini Metro, I was immediately struck by how clean and fresh it looked. I’m a sucker for good-looking art, and with Mini Motorways, where everything is fairly minimalistic, there is more than enough character to draw me in. I love the way the cities expand as the days and weeks tick by, but in such a subtle fashion that you don’t realise that you’ve progressed from managing the road network of a village at the start, to now trying to tame the sprawl of a megalopolis. A sprawl that is all your own doing.
Once a few in-game weeks have passed and your starting route between two houses and one work place has grown exponentially, it’s wonderful to take a moment to pause, delete your original road networks and create things afresh to best take account of how your city has evolved. A city that has evolved to grow around your roads, with houses sprouting in the most awkward of spots but able to be ignored. Meanwhile the new business that sets up on the other side of a river when you have run out of bridges to plop down will be what finally brings a game to an end.
It might not be your traditional city builder, and yes it might work best on a touch device, but Mini Motorways is a gem, and comes highly recommended.