Modern Warfare 2 – The Verdict
Call of Duty: Modern Warfare 2 is The X Factor of the world of video games. It’s not all that clever, it has a component that divides public opinion masterminded by a savvy businessman who needs to work on his people skills, and is in no way going to move their respective genre forward. Yet it’s very polished, is a great spectacle and is still going to get a massive audience no matter what the critics will say about it. So in a lot of ways, it’s a pretty tricky game to review.
The game is divided into three sections, the Single Player, Multiplayer and Special Ops mode. The first of these picks up from where the single player mode of the first Modern Warfare left off – the story following six months later – and par for the course for the CoD games, you are placed into the boots of various soldiers throughout the warfare of the title. Along with other surprises, the player character from the first game, Soap McTavish returns as one of your commanders, and you follow a very convoluted plot which plays on the fears of the US being invaded. It’s very much on the 24 version of ‘realism’ with plenty of ‘Did you see that?’ moments. Of course there’s your obligatory stealth section, and the on rails shooter bit which are expertly executed and polished to a gleam, a snowmobile chase being a particular highlight.
The thing about the single player is, it’s all very well and good and showy, but it’s firstly incredibly short. You’ll probably scream through the campaign in about 4 or 5 hours, and it’s only certain annoyances with higher difficulties that may cause you to gain a few minutes. Fair play to Infinity Ward, they’ve made the enemies slightly less finite by adding the possibility of them spawning behind you, but it sure is frustrating if you’re taking your time to get somewhere, get into cover only for someone to spawn behind you and kill you while you’re taking a breather. Another massive annoyance for me was the fact that – especially in the latter half of the game, it plays out almost exactly like Modern Warfare 1 did, but with the locations changed. Perhaps I’m getting a bit full of myself, but with the last game it felt as if the scriptwriters were in control. This time it feels a lot more like the scriptwriters were just trying to think of a different plot to tie the levels together, which is a massive shame. And the infamous No Russian level literally adds nothing but controversy – I would say more but it’s pretty much been extensively covered elsewhere.
This isn’t to say it’s a bad game. Special Ops and Multiplayer are the real heart and indeed meat of the game, and are probably where you’re going to get the most enjoyment. Spec Ops mode can be played solo or co-operatively, and challenges you with a series of missions ever increasing in difficulty in order to earn stars and unlock more missions. It’s certainly addictive for those with the obsessive tendencies, and the missions picked are certainly the best ones from the single player game – with a few twists. But if you really like showing off your skills, multiplayer is certainly where it’s at.
Like the last game, MW2 comes with a persistent stats system. As you play more, you gain experience points which in turn helps you unlock new weapons, perks and entirely aesthetic – but also entirely awesome – badges and titles for your ‘callsign’. The popularity of hats and unlocks in games like TF2 is taken to it’s natural evolution here, and there’s something deeply compulsive about completing the massive list of challenges on offer. Covering all the game modes available – Deathmatch, Capture the Flag, Domination – there’s literally something for everyone, and even the worst players can rack up the experience (you still get some even if you lose) and still complete challenges. The main advantage MW2’s multiplayer has over the first game is the amount of accessibility to all skill levels, there’s even Deathstreaks which give a perk to those players not doing as particularly well as others and customizable killstreaks so you can pick what you can aim for. The first Modern Warfare’s major problem came in the very best players would get enough kills for a devestating helicopter, which would then keep racking up the kills and usually resulting in the weaker players leaving as there was no chance for them to retaliate. The scales have been massively pushed in their favour now, as the randomly dropped bonuses in an airdrop package require far less kills and could contain rewards usually reserved for much better players. I cannot stress how much more accessible this has made the game for inept players like me.
As for negatives for the MP, well – here I was going to decry the lack of dedicated servers for the PC. It still is a massive shame that you’re unable to host true custom matches, with all the rules set how you want, disabling Killcams etc and the other benefits that dedicated servers provide. But to be quite honest I’ve not really had massively debilitating problems with IWNet. It does work – even if it’s claims of stopping cheaters are still dubious even to today – but functionality wise it at works on a broadband connection, and fairly well about 90% of the time. Be warned though, on the other 10% it’s incredibly irritating to see everybody lagging except the host. So yes, knock some marks off for the rather poor idea and thought processes behind it, but probably not as many as you’d think.
So overall it’s a bit of a mixed bag really. If you’re only buying this for the single player, wait until it’s much – MUCH – cheaper. But if you want a deceptively addictive and engrossing multiplayer, and are willing to put up with rare technical issues, then Modern Warfare 2 does come recommended. But despite all of this if you wanted this game you’ve probably got it already, and like the viewing figures for The X Factor prove, it’s not budging from the top for a while.
5 thoughts on “Modern Warfare 2 – The Verdict”
“It still is a massive shame that you
I agree that what I mentioned in the review are not the only benefits of dedicated servers, I didn’t think it was apt in a review to go into all the benefits of dedicated servers, especially when it’s certainly playable as it is. As a general reviewing rule, I prefer to give my opinion on what a game is rather than what it isn’t – and to be completely honest the main thing is that multiplayer is certainly playable, and I have personally barely noticed any more pauses or crashes than my usual experience with multiplayer games on both a less than 1MB and a 20MB connection. It’d be unfair to say it doesn’t work at all when for simply getting into games and playing, it does – just not in the way and with the options that many of us would like which was the main point I was trying to get across in that paragraph.
The thing about iwnet is that you think that it’s shitty, until you remember that most other games such as tf 2, l4d 2 etc have much more problems than this one.
“Much more problems”? Please, IWnet is shit- period.
I rarely run into problems with TF2 or any other game that supports dedicated servers.
I haven’t used it much, but I have to say I haven’t had many problems with IWnet