There’s been a lot of talk in recent weeks about Dbrand, the third-party peripheral supplier, and their mini-feud with Sony over their design of custom faceplates for the PlayStation 5. I think this has been a canny bit of marketing from Dbrand, with their rallying shout of “Sue us, Sony” when they first revealed their product. That was bound to get the attention of some mainstream sites, while the recent reveal of an entirely new design for their faceplates as a response to a cease and desist from Sony has sparked a new round of coverage.
As ever, GamesIndustry.biz has a great lowdown of the legalities around the IP rights at play which is well worth a read. Personally, I think the general coverage that this situation has seen shows that there is a growing demand for Sony to release some official custom faceplates. I’m happy enough with my PlayStation 5 tucked behind my TV, but for those who have a more prominent console, I can well imagine that they are crying out for something even slightly more subtle than the default design.
With that said, hit the break for a breakdown of Our Week in Games.
My Friday evening was a very pleasant binge with Assassin’s Creed: Valhalla. I mentioned last week that I had been working my way through the Sciropescire storyline, and I was able to finish that off earlier in the week. I said then that some of the story beats in the game could be blindingly obvious, but there were some in Sciropescire that ultimately took me by surprise. In hindsight all the warning signs that there might be a betrayal were there, but I was too blind to take heed of them. Since then, I’ve made my way down to Dover, having a very pleasant time exploring Canterbury…and learning that Canterbury isn’t actually anywhere near Oxford like I had long thought. So, Valhalla is doing wonders for my understanding of the geograpgy of England!
Elsewhere I’ve ben working my way through the Resident Evil 3 remake on the PC. I was a massive fan of the Resident Evil 2 remake, a game full of exquisitely balanced tension and horror. Playing this remake though and I’m left wondering whether the original Resident Evil 3 felt so different from its predecessor. This 2020 version is full blown action, with Nemesis a bland, and frankly very annoying big bad. Beyond Jill’s dream sequence in the opening minutes, I don’t feel like I’m in a horror game, and so the pacing is all off. I’ll persevere, and hope that at some point it all clicks.
This week saw the conclusion of my adventures in the time-travelling adventure of No Time. What I was expecting to be little more than a glorified tech-demo of a working time machine turned out instead to be a long adventure covering over 2000 years of history, involving pirates, cowboys, giants spiders and robot-dystopias. Time lines had been changed and cakes had been eaten, but now the story had come to an end.
The question was how to celebrate the conclusion of my adventure? I mulled over my options for a few moments, but with a time machine at my finger tips, the answer was pretty simple.
As the clock ticked down to midnight on December 31st 1999, I stood next to my faithful car and had a slice of cake. In the distance, the town’s clock tower struck midnight and fireworks leapt into the air, signalling the start of a brand new millennium.
What an ending, I thought, before gradually, my eyes turned to the time machine sat idle next to me.
How about we see it again?