Shhh. Forgive me for whispering, but I’m currently hiding in a bush.
Welcome to Monaco, a challenging comedy concerning classic crime capers . Whether bank or glamorous mansion, nowhere is safe from the nimble fingers of the locksmith or his friends as you’re tasked with purloining a number of precariously protected props across this prestigious principality.
The first details for the third DLC pack for Battlefield 3 have emerged on the official site along with the above piece of concept art.
Aftermath will be set in Tehran after an earthquake has struck which means we will see four new multiplayer maps already full of dust and debris. We can also look forward to cracks and fissures providing on the maps to provide cover and new paths to objectives. There will also be some heavily modified military and civilian vehicles to take for a ride, and there will also be a new game mode, no details on that yet. Before Aftermath comes, we have Armored Kill which is coming in September, more details on the vehicular DLC can be found on the official blog.
I have talked about the travails of the rally game before and I reviewed WRC 2 last year, and it is sad to say I wasn’t entirely blown away by it. I am hoping that WRC 3 offers an improvement as I am longing for a really good, proper rallying title to come out. Hit the jump for two and a half minutes of action on a Spanish stage and for more details on WRC 3.…
Spelunking is described by the Oxford English Dictionary as “the exploration of caves, especially as a hobby.” It is also the cover story that Bruce Wayne used in Batman Begins when he was acquiring equipment to explore the ground beneath Wayne Manor to create his Batcave.
There is a slight theme here: exploring caves. This is what you find yourself doing in Spelunky, a hit PC-indie game which was recently released on the Xbox 360 via the Arcade. Having never played the original computer version, I eagerly bought the game on the Xbox, prompted by the passing mention of the real world hobby in the aforementioned Batman movie. I will say this, I have never played a game quite like Spelunky, it is certainly unique and it is very, very good. …
“You’re the marines, the key to survival is to work together.” It sounds simple but when Xenomorphs are leaping all around, composure and teamwork make way for terror and unfortunately damp trousers.
Playing two 6 vs 6 LAN games at Rezzed we demoed the online deathmatch gameplay of Aliens: Colonial Marines. As aliens the games is most similar to a hack-n-slash. The small warehouse we played offered aliens chances to ambush and annihilate individual marines, but the narrow hallways made it easy for the marines to stick together.
Unlike most other online games tactics played as much a deciding factor in which team won as skill. Charging head first into a group of marines will just end in a bunch of smug marines high-fiving each other and acidic blood splattering the walls.
A co-ordinated attack is needed. Either isolating and picking off individual marines or attacking with an all-out assault from all directions. And it really is possible to attack from all directions as the aliens have the ability to cling to walls and ceilings. Dropping down on a marine while decapitating him with your tail is immensely fun as well as a great tactic to terrify the opposition.
As marines we played on a much more open map. The long range of sight, which favoured the marines, was offset by the lack of cover, meaning that an alien ambush could spawn from anywhere. Playing as a marine is nerve-wracking experience. The lack of a HUD creates a real sense of immersion with the game. Information about the game is projected through the environment. Number of bullets remaining are displayed on the side of weapons, health is shown through the screen darkening and then there are the motion sensors.
Much like in the films the marines have sensors that show the location of any nearby aliens. Scanners that show red dots and emit a haunting beep whenever a Xenomorph is near. Knowing where the aliens are can be the difference between life and death. However, the sensor can’t be used at the same time as a gun. So switching between shotgun and sensor quickly becomes a necessity for survival.
Xenomorphs terrified people in real life at Rezzed.
Other than this little innovation the marines side plays like most other FPSs, albeit against a much more terrifying foe. Weapon layouts allow you a primary and a secondary weapon. Kill streaks appear after getting three, five and, presumably higher numbers of kills without dying (five was the highest I managed). What sets Aliens: Colonial Marines apart isn’t in the mechanics of the game, which are competent if not particularly exceptional, though – it’s in how it feels.
As Xenomorphs there is a feeling of true power. Sighting a lone marine, leaping into the air and tearing him to shreds in one swift movement offers a feeling that incomparable to anything in any other competitive online game. It’s easy to get carried away with this sense of power and attempt to decimate a group of marines before getting shot to pieces. But even after being slaughtered that sense of power remains, with only sensibility keeping it in check.
As marines there’s a constant feeling of helplessness, of knowing that if a Xenomorph turns the next corner then a gun will be no match for its flailing tail. Taking one down feels like a real achievement. Playing as a marine feels like playing as an underdog, like facing an insurmountable foe and winning.
Remarkably despite this the two teams are remarkably well balanced. Despite being wildly distinct in playstyle both the Xenomorphs and the marines have an equal chance of winning. It all depends on how well the team works with one-another.
The most impressive thing though is how the game recreates the terror of the Alien films. It’s difficult to play as a marine without cracking up and shouting “Game over, man. Game over.”
The Reticule (Not Quite At) E3 2012 Liveblog – Microsoft
Has it been a full year already? Allow me to welcome you once again to another year of manic obsessiveness, hootin’ and hollerin’ and awkward simulated families on stage to promote another stack of gaming goodness exploding all over our synapses in another E3 megasplosion. …
Game Informer have revealed that the next Gears of War game is on the cover of its next issue and that it will be unveiled at Microsoft’s E3 conference on Monday. You can see the full cover here, the question is, who is that man in the chains?
The developers of the always sunny Tropico series (well, from number three onwards at any rate) are taking their splendid blend of country management and island paradise to a new frontier, that of 1920’s Atlantic City in Omerta – City of Gangsters. Their new game, due this autumn on PC and 360 will give you the chance to build up a criminal empire and take over the city. It sounds quite like Nucky’s adventures in Boardwalk Empire There will be a construction mode where you can build speakeasies, illegal boxing rings and a variety of other shady businesses. More interestingly, there will be a turn-based tactical RPG during gunfights and heists. It all sounds quite exciting, and the chance to get to explore the world made famous in HBO’s TV series, although clearly not based on the show, will be sure to attract some attention. The press release and some more screenshots are located after the break, or you can visit the website for Omerta…which is this Facebook page. Lord only knows what happened to proper websites for games, maybe Facebook is taking over like the mob? Enough rambling, hit the button to read more! …