Niffelheim is a 2D side-scrolling RPG currently in development in Steams Early Access Program. In it you play as a Viking who’s soul has been diverted on its was to Valhalla. You can craft armour and weapons, collect resources, upgrade your home base and defend it against numerous foes. Niffelheim is a true early access game in the sense that there are a lot of features still to be released, but the games developers are hard at work and keep in regular contact with the players via the Steam forums.
To see what the game looks like click the video below where I go through
Niffelheim is cuurently available on Steam for £14.99 link can be found here.
ARK: Survival Of The Fittest – Early Access First Impressions
I’m sure many of you have already played ARK: Survival Evolved the largely popular open world survival game with dinosaurs taming abilities. Well either way you’re in for a treat with ARK: Survival of the Fittest as it includes almost everything from the main game but in a much shorter more confined time frame. If there’s one thing that I don’t like about these new wave of survival games, it’s that it always seems to take forever to establish yourself on a server and get to the good part of the game where you’re defensible and not being picked on by every player you come across. ARK: SotF immediately blows that out the water with game tending to last between 45 minutes to 2 hours, yet still contain most of the good parts of these longer survival games.
If you have ever seen the film Battle Royale (or The Hunger Games) you will have a good idea of what to expect here. Every player essentially starts with nothing, but can craft weapons and armour and tame dinosaurs just like in the main ARK game. It’s then a battle between all the players on the server to take each other out until there is only one left (or one team left, depending on the game type). The video below should give you a better idea of what to expect.
ARK: Survival of the Fittest is free-to-play and has only just made it’s way to Early Access on Steam a few days ago so expect there to be plenty of updates and changes before the game is fully released.
Clandestine is a stealth action game currently in the Early Access program on Steam. It’s developers Logic Artists aim to bring the genre back to it’s routes by doing away with the all too common feeling that your character is some kind of all powerful hero with every possible resource at their disposal to get the job done. Instead Clandestine is best played in co-op with one player taking on the roll of the spy and one the hacker.
The spy is the operative on the field doing the dirty work. Dispatching guards, picking up intel and traversing the maps like a stealthy ninja with a gun. While the hacker has no on field activities and instead has the job of supporting the spy using their various different cyber skill for things like unlocking security doors and disabling cameras.
I’ve put together a short video below that better explains the overall gameplay in Clandestine and what I feel are the good and bad points about the game.
So as you can see from the above footage, while Clandestine looks promising there are still a few changes that need to be implemented before the games full release. Remember this game is currently in Steam’s Early Access program that means many changes could be made before the official release.
Clandestine‘s release date hasn’t been set yet but if you like what you see and want to buy into the early access version on Steam, you can do so here.
Middle-Earth: Shadow of Mordor Trailer – Gameplay, Mechanics And More
Set between the events of The Hobbit and The Lord of the Rings, Middle-Earth: Shadow of Mordor is an open world game that follows Talion, a ranger killed along with his family by the minions of Sauron. Talion is brought back to life by an Elven spirit and is bestowed with new powers as he seeks revenge for the death of the people he loved.
The below video explains more about the game’s story and mechanics and shows some of what you should expect gameplay wise.
Middle-Earth: Shadow of Mordor is due to be released in Europe on October 3rd for PC and consoles.
Someone once said that in space no one can hear you scream. It is possible however, to hear the shriek of your mum as she discovers just how much you’ve spent on microtransactions. At the very least your scrapbot will have its own personality now, which is more than most people can claim.
I feel strange for saying this about a game known for its survival horror background but Dead Space 3 is a lot of fun, especially during the intense and largely scripted moments that almost act as boss battles. But is fun really what I wanted and expected from the third installment in the series? Well no, not really. Dead Space 3‘s opening scenes cut a distinctly different atmosphere than that of its predecessors. Instead of dark, blood covered corridors and cramped conditions you traverse through the steam punk style streets of Earth, decapitating Unitologists and ducking for cover behind objects in the street. The last thing we need is another cover based, third person shooter and followers of the series might well be getting worried at this early stage in the game.
So has Dead Space 3 become an action game? Not entirely. Yes, there are action elements in the game that weren’t there previously. Things like the cover system, customisable weapons and wide open spaces for beasts of a gigantic nature all influence the direction this adventure in the series has taken. But at its heart Dead Space 3 is still the same survival horror game, just with a little polish added to keep things from getting stale and repetitive. The amount of production that has been poured into the fine details of the game has gone a long way to making sure that this is the case. The eerie lighting effects, deafening audio and brilliant voice acting all add to the sense of tension and dread that die-hard fans of the series will be craving.
Thankfully (for some) Isaac’s Earthly adventures are fairly short-lived, and It’s not long before he finds himself whisked away into a dark corner of the universe in search of marker technology. It’s at this stage that you progress into the familiar gameplay of creeping around corners and closely watching every vent you pass for explosive necromorph appearances. It’s also at this stage that I began to notice the effect the difficulty setting I chose was having on my experience.
After all its new additions, Dead Space 3 is still as brilliantly scary as ever.
Having not played a Dead Space game before, I opted to go with normal difficulty hoping that it would provide somewhat of a challenge but nothing too strenuous. While the enemies of normal difficulty still provide a challenge for a relative beginner, the fact that every single one drops a health pack, ammo or an item that can be sold takes away from the survival portion of the game. While getting used to the tactics of how to properly deal with each enemy can take a bit of time, being stocked up on twenty health packs means survival is not a problem in the slightest. This in turn seems to make the dark corridors a little less ominous and the waves of enemies a little less formidable. For anyone who has experience with shooters or past Dead Space games, I recommend a harder difficulty if you want to keep a true sense of fear and foreboding in your playthrough.
Aside from the obvious graphical update and the addition of more action styled elements in the gameplay, Dead Space 3 has undergone a number of major changes. Most notable are the changes to the weapons and inventory systems and enemy drops, which have become more complex than previously. Where before enemies used to drop credits with which you could buy upgrades and weapons, they now drop a variety of materials and everything you need can be crafted at a workbench. The sheer number of weapons craftable from these materials seems almost endless. From double grenade launchers, to plasma pistols with acid spewing attachments, to a shotgun and assault rifle combo. Providing you scavenge for the correct materials, the choice is yours to make and trying out different mixtures of weapons and picking your favourite is half the fun of the early stages of the game.
Another major addition in Dead Space 3 is the ability to play the campaign with a friend. Co-op may seem like another strange addition for a game meant to send a chill down your spine, but generally it has been handled quite well. If you want, you can drop in on your friends game, or vice versa and begin the exclusive co-op missions, taking the place of Carver as you discover more about his dark past. These missions along with the optional side missions in the single player, uncover some of the more interesting fragments of the back story, like how others in the areas you travel met their demise at the hands of necromorphs and worse.
With little story behind the new characters, it’s hard to tell if they’re really friend or foe.
They also uncover stashes of materials, upgrade circuits and weapon blueprints that will make a huge difference in the higher difficulties. The only disappointment is, that without a co-op partner you are unable to explore the story of John Carver and his character becomes very bit-part in the main plot alone. He shows face rarely and while his comments and actions feel like they should have meaning and understanding behind them, instead they often end up making little sense.
Finishing off any story arc, let alone that of a trilogy of games with a strong following, is a hard task. I think it’s fair to say that however you do it there will always be someone who is unhappy in certain respects and for me there was one main problem. The ending of Dead Space 3 seemed somewhat underwhelming, the big reveal in the story didn’t seem all that revelational and left me feeling a little flat. Gameplay wise it was great and ended up being a little Final Fantasy end boss, which actually worked really well but might not be everyone’s cup of tea.
In conclusion, while Dead Space 3 may have introduced some action gameplay mechanics such as the open areas of Tau Volantis, or the duck and cover system, at its core it’s still as scary and gruesome as it has always been. The controversial microtransactions and DLC are unneeded and not pushed in your face, and while the storyline is not best handled it is not by any means terrible and is still a good addition to the series.
Verdict – Headshot
Platforms Available – PC, PS3, Xbox 360
Platform Reviewed – Xbox 360
Review based on a copy supplied by EA.
Please check this post for more on our scoring policy.
Dark Souls is not the kind of game you can slap a score on and send people on their merry little way. For me, Dark Souls is something beautiful; I feel richer for having played it and having lived through the wretched lows and giddy highs. For others it is a short-lived exploration of extreme frustration, akin to battering one’s head against the wall. The game’s slogan ‘Prepare to die’ isn’t mocking you, it isn’t challenging you to do otherwise, it’s explaining how you play the game. You die, you learn and you grow. …
Dead Island has not had the smoothest of launches. From released developer builds, to the already infamous ‘Feminist Whore’ line of code discovered over at the Steam forums – the murmurings around the game have been somewhat controversial, destroying much of the goodwill earned by an astounding early trailer. …
As I sit atop my ivory tower, I watch the blistering action unfold below me. My rifleman cautiously edges forward, ducking low behind a fortunately placed ledge to avoid the ever-present threat of enemy fire. Meanwhile, and on the other side of the map, my mixed squad of grenade and rocket launchers are positioning themselves tactically, hoping to catch the enemy off-guard and deliver a fatal blow to their unit-count. …