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Analysing the IGF: Blueberry Garden

Analysing the IGF: Blueberry Garden

For the longest time I thought he was trying to eat an apple that was too big for his mouth.

Blueberry Garden is easily the most difficult to write about of any of the Finalists I’ve had a look at so far, and not just because it’s something that very much has to be experienced and not merely read about. It’s mainly because I’m not entirely sure what it’s about, what it’s trying to do, or why it’s so damned compelling. Blueberry Garden is, as I said in our interview with Erik Svedang, the game’s creator, an enigma.

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Greenfingers: An Interview with Erik Svedang

Greenfingers: An Interview with Erik Svedang

Surreal is definitely a word I'd use to describe the game.

Continuing our recent indie focus, we recently had a chat with Erik Svedang, the single developer of Blueberry Garden, one of the finalists at this year’s IGF awards. He was also the maker of World of Pong, and has worked on various other projects which can be found here. The main focus of this interview was on Blueberry Garden however, which is a wonderful little enigma of a game that couples a wonderful visual style with an emergent style of play. Expect our impressions by the end of the day. Interview below.

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