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The Showdown Effect – The Verdict

The Showdown Effect – The Verdict

I just killed a man by throwing a broadsword at him. Before diving out of a window. Backwards. Followed by a hail of bullets fired from his teammates. I hit the ground back first, flip back onto my feet, and vanish in a shower of gibs and blood as a rocket hits me. This is The Showdown Effect, and despite sounding incredible – I’m actually quite annoyed at it.

An easy description would be to call on such venerable ancestors such as Super Smash Brothers and… basically every side-scrolling action game ever made. It sports a 3D-looking-but-actually-2D world of glass windows (to dive through), weapons (to pick up and swing/shoot), and improbably arranged platforms. A singularly multiplayer experience, you join a team of other like-minded souls and try to kill the other team as often as possible, while dodging or diving around to survive the inevitable retaliation.

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