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Microsoft Backpedal On All Things DRM

Microsoft Backpedal On All Things DRM

To cut a long story short, after the monumental bashing that the X-Bone has received over the past month, Microsoft has just announced a complete reversal of pretty much every decision they’ve ever made regarding their new flagship console. Under immense pressure from press outlets, forums, their fans and opponents, they’ve revised their previously-announced DRM, preowned game usage and online check-in policies for Xbox One.

Sim City- The People Have Spoken

Sim City- The People Have Spoken

Amidst all the reddit posts, twitter rants and  facebook memes, it’s difficult to put a figure on just how many people have been angered by the release of Sim City. Well, now you can; it’s 76,008 people and counting.

Why I Won’t Be Buying Sim City

Why I Won’t Be Buying Sim City

Maxis has always been one of my favourite developers. The Sims, Sim Ant, Sim Farm – All incredibly innovative games, (aside perhaps for their titles,) and each one of them holding a special place in my cruel, twisted heart. However, the announcement that the new Sim City would require an always-on internet connection resulted in me raising my arms and screaming ‘UBISOFT!’ Of course, I then remembered it was actually being published by EA, but my reaction still stands.

Rejoice – Ubisoft Drop Always-On DRM

Rejoice – Ubisoft Drop Always-On DRM

In an expansive interview on Rock, Paper, Shotgun, Ubisoft’s director for online games, Stephanie Perotti revealed that the much-maligned (justly so) always-on DRM used by the company is no more. She told RPS:

“We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.”

This is very good news for all of us who want to play Ubisoft’s PC titles. The rest of the interview is well worth a read with details on piracy rates, DRM and how the company treat PC releases of their big franchises. Read it now.

Ubisoft DRM ‘Always On’. Their games – less so.

Ubisoft DRM ‘Always On’. Their games – less so.

Ubisoft’s ‘Always-On’ DRM has been a contentious subject since its first introduction. But in a recent stroke of genius picked up by Eurogamer, Ubisoft have announced that next week a number of their titles which require an always-on internet connection will be completely unavailable to their paying customers.

DRM Gets Goo’d by Stardock

DRM Gets Goo’d by Stardock

Stardock have revealed a new technology that they think will get rid of the need for intrusive DRM in PC games. The technology is called Game Object Obfuscation, or Goo for short, and looks set to make some radical changes to the digital distribution world.

A Star in the Gloom – Stardock Expands

A Star in the Gloom – Stardock Expands

Stardock Software, perhaps most famous to the PC Gamer for publishing Sins of a Solar Empire and developing/publishing Galactic Civilisations is expanding, opening up a new games development studio. This really couldn’t come at a better time. With numerous developers jumping ship to the console crew, it’s great to see a quintessentially PC development outfit on the up, especially during the gloom of recession, providing 50 developers with a new place to go – given the number who’ve lost their…

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Cliff Harris Interview

Cliff Harris Interview

Cliff Harris, more commonly known as Cliffski or Cliff is the person behind one man indie game studio Positech famous for such games as Kudos 2 and Democracy 2 amongst many others. I recently got the chance to quizz Cliff on his games, life as an indie game developer. We also talked about that ever controversial issue of Piracy and DRM. Hit the jump to read the interview.