Lo, we are still here! After a few weeks of real life (and games, of course) taking priority, we’re back with another Our Week in Games. These past few weeks have been dominated by the fall from grace of Activision, but more specifically their CEO Bobby Kotick. It’s a fiasco which is eerily reminiscent of Succession, the prestige drama from HBO that parodies the likes of FOX and other media conglomerates, where the board and other senior leaders are massively out of touch with the real world, and either ignorant or culpable for the culture within their organisations.
If you want some serious analysis of this situation, check out this piece over on GI.biz. Once you’ve perused that, hit the break for the lowdown on Our Week in Games.
A large gun, and an area full of people in front of me. In any other genre, there may be some hope of conversation, perhaps a spot of exploring, even. But no, this is a first-person-shooter and all must die. Hesitate, and you either die, riddled with bullets and with a screen full of jam, or the game simply shouts at you and forces a restart regardless.
This isn’t a problem, financially, for many developers and publishers. This is the norm; this is what people expect from a modern FPS and if it wasn’t full-on, balls-to-the-wall bullet-action, fans would be disappointed. Provided it has a pedigree – Call of Duty, Halo, or any number of yearly spin-offs – it will make oodles of cash one way or another, so what’s the problem?
The keys to the Halo engine have been passed on from Bungie to 343 Industries and for the first time since 2007, Master Chief is back! With the Chief of course comes Cortana and the usual sense of feeling that if those two were not in the right place at the right time, the universe would be a whole different place.
“Wake me when you need me” – Master Chief, Halo 3…
This Halo 4 video documentary has just been made public, and it looks just a bit impressive. This is coming from someone who has only played the original title, and that on the PC. The video was first shown at the Microsoft Spring Showcase held in San Francisco last week and you can find a big lowdown of the Halo 4 presentation on VG24/7.
In the past few years the trend for releasing classic old games in shiny new HD has risen dramatically. So too has the release of prequels to classic series like Halo and Deus Ex been on the rise. So why is the gaming industry taking us back to the start of the last generation of games? Is it a step back in development or a way to remember better times? …