For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.
Believe it or not, someone appears to be making precisely that. …
From Software are masters of what they do,
their Souls games are favourites for
many and have been long famed for their brutal difficulty. They didn’t stop with
the Souls game though, as Bloodborne landed to critical acclaim (although
we never wrote about it here) with a different feel to combat, and a gothic
Victorian setting.
Not to rest on their laurels the team are
back with Sekiro: Shadows Die Twice,
a game set in the Sengoku period of Japanese history, with From Software’s own
unique take. Steam suggests I’ve played 63 minutes of this new adventure, 63
minutes which absolutely flew by.
I never truly got to grips with the Souls games, and while I thoroughly
enjoyed Bloodborne, I became unstuck
at the Blood-Starved Beast. I’m not going to proclaim that I will finish Sekiro after just an hour of game-time,
but it feels more open to newcomers to the series.
A big bad, and potentially key to the story.
It helps that the early moments of the game
are very much set out as an introduction to the basic mechanics of being a
Shinobi, along with introducing some story elements which aren’t entirely shrouded
in mystery.
I don’t doubt that combat, once I get stuck
into the heart of the game, will become more challenging as bigger and badder foes
appear. But, in the initial phases, combat is clearly explained to you, and
enemies aren’t that adept at disguising their intentions.
What helps, from my perspective at least,
is the change of approach to exploration and combat that comes with Sekiro. You can readily traverse the
environment thanks to your prosthetic arm which comes complete with a grappling
hook. Stealth is actively encouraged, and while I imagine many will choose to
get stuck into the combat, the mere presence of a stealth mechanic is a godsend
to me.
Death is to be expected with Sekiro, and I have suffered a few
already. My first was a fools mistake though. While shimmying around a cliff
edge, rather than press ‘X’ on the Xbox controller to mantle up safely, I press
‘Y’ and jumped off the cliff, and to my death.
Darwin Award worthy eh?
The interesting thing about death in Sekiro is that there is a respawn mechanic
that kicks in under set conditions. I’m too early in to fully appreciate the
pros and cons of this, but the ability to instantly resurrect yourself where
you died is enticing, especially for those moments where you know you made a stupid
mistake that led to your doom.
I might only be an hour into Sekiro, but my first impressions are
wildly positive.
At EGX, I dived back into the mud and horrors of World War One, and no, EA hadn’t shown up with Battlefield 1, rather the combination of Dutch development teams, Blackmill Games and M2H were showing off Verdun and Tannenberg. For those of you unfamiliar with these, they are two parts of the developers World War One game series. Verdun takes players to the Western Front while the Early Access Tannenberg takes you to the Eastern Front. And I took them both for a ride at EGX. …
EA are back at it gain, subverting expectations with their naming conventions when it comes to their premier franchises. After Battlefield 1, what is the obvious next step? Why, Battlefield V of course! It’s a strange way of doing business, so the important thing to know: Battlefield V brings the series back to its roots, setting events during World War Two, first visited in the first game, that, confusingly, was called Battlefield 1942. Oh for some continuity. This is my opportunity to share some thoughts from the recent Open Beta, so please, hit the break. …
Racing games are two-a-penny these days, Gran Turismo set the world on its path in the late 90’s with imitators taking things to a more hardcore simulation style, or going more arcadey, come along in recent years, taking the shine away from Polyphony Digital’s trend setter. While the PlayStation 3 versions of the game sold by the bucket load, they were bloated efforts carrying on the legacy of the early games. GT Sport was a different beast at launch, so different in fact that I shied away from getting stuck in. …
The FIFA franchise is one, like many sporting games that aren’t Football Manager, where I tend to dip in and out, skipping seasons here and there without much concern. Unlike some, I’ve never been one who absolutely needs the latest release, and I would have been quite content skipping FIFA 18…until I saw the Switch version on offer. …
War films of a certain era hold a special place in my heart. Films like The Longest Day and Mosquito Squadron were so exciting and nerve wracking. As a kid, the action sequences would have me on the edge of my seat with the tension. I finally relived that feeling at EGX while playing Bomber Crew from Runner Duck. It’s a strategic survival game where you take an RAF bomber to the skies during World War Two, guiding them to victory…or to a miserable failure. …
I’ve been dabbling with The Surge this week, the new Dark Souls-meets sci-fi title from Deck 13 and Focus Home Interactive. It’s fun, but it also reminds me of why I don’t get along with the Dark Souls series. It’s just too damn hard for me to enjoy! This isn’t a Verdict, it’s just some brief musings. …
Klei Entertainment have made some fine games over the years, everything from the Shank series of side-scrolling brawlers, to stealthy turn-based strategy Invisible Inc. Their latest game, Oxygen Not Included which has recently launched on Steam Early Access is somewhat more akin to the brilliant Don’t Starvein that you are trying to keep alive in an alien environment, focusing on the essentials at first to survive, before turning to the nicetities that you have always wanted.
There’s occasionally a moment when you play a preview build of a game where the demo ends, and you’re just left standing there thinking “But I wanted to carry on playing for the rest of the day!”. That’s exactly how I felt after playing the preview build for Hevn, an immersive, story-driven sci-fi adventure from developers MIGA.…