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Tag: Infinite

BioShock infinite – What We Thought

BioShock infinite – What We Thought

BioShock is one of those game series’ that you really must play, you might not like every aspect of the game, but there is always something about them worth having a look at. The latest title is set in Columbia, the city in the clouds. There has been some very valid criticisms of the title, Leigh Alexander’s piece being a must read while I for one really quite enjoyed it despite the issues. After the break you can read the thoughts of a few of us here from The Reticule.

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BioShock Infinite – The Verdict

BioShock Infinite – The Verdict

When I started playing BioShock Infinite I was quietly impressed with the opening hours, things slowly started to draw me in, but I wasn’t blown away. A lot of questions about Columbia and why Booker was there were raised in the opening sequences and I was intrigued, but certainly not enjoying it as much as I thought. Then I met the crown jewel of the game, Elizabeth. Upon my first glimpse of Elizabeth I knew that things were going to get good, and when you finally meet her, things take off with quite a bang. If it wasn’t for Elizabeth, this would still be bloody good game, but her addition tips this into a genuine Game of the Year contender.

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Our Week in Games – Week 33

Our Week in Games – Week 33

When you read this, all being well I will be celebrating Easter by watching sweaty grown men grapple in the squared-circle. I am talking about a bit of wrestling with top notch UK company, Progress Wrestling. If you are into wrestling at all, I implore you to check this company out. Anyway, GDC has come and gone, Journey won some IGF awards, Epic showed off their new engine, Battlefield 4 was shown off and I’m sure there was some other stuff. My feeling from what I have seen is that indie games are still rocking and rolling and proving to be more interesting experiences in the large part than AAA games. Apart from BioShock Infinite which launched this week and is pretty decent. As it is Easter, grab yourself an egg and read about Our Week in Games.

Chris

starcraft-2-heart-of-the-swarm

Oh boy I am really starting to enjoy StarCraft II: Heart of the Swarm. I have talked about it already, but I just want to re-iterate the fact that this is one serious good RTS. In a world where the RTS is becoming a bit of a minority, even on the PC, it is refreshing to see a title of such brilliance arrive. I’m still making progress in the campaign, and am I well and truly hooked into Kerrigan’s story. Whether I venture online any time soon is another story entirely, it certainly won’t happen any time soon.

Why won’t it happen any time soon? BioShock is why, I don’t know how far into this gem of a game I am, but I am loving it. I wasn’t blown away at first like I was with the first title, but I found things gradually came together until the point when I met Elizabeth and things just took off. I don’t think I have come across a character quite like hers in a video game just yet. Small things like taking a seat while I root around looking for supplies or screaming in horror when performing a particularly gruesome melee attack. When you add Elizabeth to a world which raises more and more questions the more you explore and you have quite a game. I just hope things carry on as they have done so far. I can’t wait to finish it.

 

Edcrab

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BioShock Infinite is a hell of a game. I look forward to seeing what the rest of The Reticule team made of it but damn, I’m not even sure what I made of it.

It’s vibrant and colourful and cartoonishly violent at times, and I can say I never found it boring. The environments are quite varied, to the point that sometimes I forgot it’s ostensibly set in a flying city, and Normal difficulty was enjoyable without being simplistic.

So with the gameplay part of, uh, playing a game out of the way the story is… less clear cut.  Not that that’s necessarily a complaint. There are many potential interpretations of theme and narrative and I’ll say that, perhaps due to the very nature of the story being told, certain happenings (and maybe even the setting itself) are rendered almost arbitrary.

But hey, if a story could’ve been told anywhere, why the hell not tell it in a flying city with a distinct aesthetic and a liberal sprinkling of bottles of magic juice that give you really terrible skin conditions? I’m less sure of the significance or necessity of the underlying story of racism and revolution, but it shows more imagination than another tale set in industrial zones with chest-high walls.

BioShock Infinite is memorable: people will likely be talking about it for a while, and it deserves that attention. But I refuse to call it Binfinite. That sounds like a garbage simulator in an endless procedurally generated bin.

Nick

Chryssalid

This week I’ve finally, finally started playing XCOM. I know I’m well behind everyone else when I say this, but it really is an incredible game. In the space of just a couple of hours I’ve already experienced a story of lucky long-range shots saving the day and terrors unimaginable. Although the larger aliens are only just beginning to put in an appearance, I’m enjoying myself immensely.

The original Microprose X-Com: Enemy Unknown has sat proudly alongside Doom and Ultima 7 as permanent fixtures of all my gaming PCs. I was always concerned that any revival of the series would completely miss the point of what makes X-Com such a brilliant game, especially after seeing plans for an FPS carrying the name.

However, someone out there clearly saw sense. Sightings of the XCOM FPS dwindled to next to nothing, and in its place we’ve ended up with a refreshed but faithful turn-based strategy that we always wanted.

One more thing. When I first saw the redesign of the Chryssalid months ago, I was a little unconvinced. How could that scuttling purple spider-thing possibly resurrect my feelings of horror from the original game. But now I’ve seen it in motion, tearing heads from shoulders and corrupting the fallen into shuffling shells of their former selves. I was beginning to think I was tired of zombies, but these things that the Chryssalid creates, well, they’re just not right.

More Moving Footage of BioShock Infinite

More Moving Footage of BioShock Infinite

Another trailer has fallen from the city in the sky known as Colubmia for BioShock Infinite. This new video shows off a big new enemy, plenty of sky-rail action and a bit of Elizabeth kicking-arse. As ever, you might find it a bit spoiler-ish so if want to keep the game pure for when it launches later this month, it might be worth skipping this one. Otherwise, hit the jump and enjoy.

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New BioShock Infinite Trailer Released – Looks Amazing and Spoilerish

New BioShock Infinite Trailer Released – Looks Amazing and Spoilerish

A new trailer has been released today for 2k Games’ BioShock Infinite and it looks absolutely stunning. It provides a lot of hints towards how the story is going to evolve during the game. If you want to avoid any potential spoilers I would recommend you avoid watching this one, however I have also embedded the second part of the ‘Colubmia, a Modern Day Icarus’ video after the break which is slightly less spoilerish.

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