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Machinarium – The Verdict

Machinarium – The Verdict

Robots. Beautiful artwork. A haunting soundtrack. ROBOTS. There’s a lot to like about Machinarium, the latest game from Amanita Design that won the Excellence in Visual Art award at the 2009 IGF. A point and click adventure game in the very definition of the genre, you play as one of the many robot citizens of the city, you begin the game disassembled on a scrapheap, your first port of call to piece yourself back together and find out what happened….

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Analysing the IGF: Machinarium

Analysing the IGF: Machinarium

It’s been a little while since I did the last of these, but hopefully our recent interview with Amanita Design, makers of Machinarium, was enough to tide you over. Now I’m going to go through my impressions of the game, but this time it’ll be a little different as I’ve not actually played it; everything I’m commenting on here is from videos, screenshots, and things the team have said about the game themselves. That’s not to say there won’t be…

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Phantom Machines: An Interview with Amanita Design

Phantom Machines: An Interview with Amanita Design

Machinarium is an adventure game being released later this year, and it’s one of this year’s IGF finalists. Telling the story of an ostracised robot trying to save his home town, it looks to be blending a beautiful visual style with an odd ball story. Amanita Design are responsible for a series of wonderful little flash games such as Samarost and the educational Questionaut. As there isn’t a build of the game they is able to show us at this…

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