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Tag: Mirror’s Edge

E3 From the UK – A Quick Look at EA and Ubisoft Presentations

E3 From the UK – A Quick Look at EA and Ubisoft Presentations

I didn’t watch the conferences from EA or Ubisoft live, I followed them on Twitter while watching Game of Thrones and Banshee. However much I love games, I do sometimes wonder whether they will ever quite match the story-telling and action found in shows from studios like HBO. Certainly nothing I’ve seen from E3 so far leads me to think we are entering a truly new generation of games, more that the consoles are finally catching up with the power found on PCs for a few years now. Despite this negative view, a few bits grabbed my attention from the EA and Ubisoft events.

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A bit of Flat Motion – Mirror’s Edge 2D

A bit of Flat Motion – Mirror’s Edge 2D

Red and White. Tasty, like strawberries and cream.

Found this over on Offworld; Mirror’s Edge 2D, in 2D, done by BradFancypantsBorne in collaberation with EA, in 2D. What’s that? A minor (albeit excellent) indie dev getting help by the big boys? I wonder how on earth the game might play out. Maybe it’s a mess with EA’s fingerprints smudged all over the clear brilliance of a talented flash developer, or maybe it’s just a jolly good laugh? Well, I had a bit of a play, and things are pretty positive.

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A Wonderful Mess: Tag

A Wonderful Mess: Tag

Minimalism seems the way to go.

Tag is what would have happened had Mirror’s Edge had a baby with Mario Sunshine. That’s the sort of byline this game deserves, but ultimately it’s not anything like either of those games. You’re given a paint gun, three colours of paint, and a series of levels to traverse along (frustratingly, for the most part) linear paths. The interest comes from the fact that each colour of paint does something different when you step over it. Red gives you alarming speed, green send you rocketting into the air, and blue has you stick to it like it’s rhyme-sake, glue. The levels are then arrayed depending on the paint you’ve been given (you collect the cans throughout the level), and, in a stylistically wise choice, said levels are monochrome, allowing all colour to have effect, despite what you lay down yourself.

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The Dangers of Dystopia

The Dangers of Dystopia

Clean of emotion.

Dystopias have been around for a long time. The idea wasn’t even all the new when George Orwell first thought up Winston Smith and the rise and fall of his freedom in 1984. Or indeed when Aldous Huxley told the tale of the plight of John, the ‘savage’, in Brave New World. There is something very alluring about a dystopia, despite the very nature of the word. And we’re seeing a rise of them in games, from classics such as Abe’s Oddysee to the soon-to-be-released-on-PC Mirror’s Edge. However, I don’t think this is a particularly good thing.

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