Clandestine is a stealth action game currently in the Early Access program on Steam. It’s developers Logic Artists aim to bring the genre back to it’s routes by doing away with the all too common feeling that your character is some kind of all powerful hero with every possible resource at their disposal to get the job done. Instead Clandestine is best played in co-op with one player taking on the roll of the spy and one the hacker.
The spy is the operative on the field doing the dirty work. Dispatching guards, picking up intel and traversing the maps like a stealthy ninja with a gun. While the hacker has no on field activities and instead has the job of supporting the spy using their various different cyber skill for things like unlocking security doors and disabling cameras.
I’ve put together a short video below that better explains the overall gameplay in Clandestine and what I feel are the good and bad points about the game.
So as you can see from the above footage, while Clandestine looks promising there are still a few changes that need to be implemented before the games full release. Remember this game is currently in Steam’s Early Access program that means many changes could be made before the official release.
Clandestine‘s release date hasn’t been set yet but if you like what you see and want to buy into the early access version on Steam, you can do so here.
Great Music, Not so Great Dancing in Latest Beatbuddy Video Blog
I think that I’ve already established that Beatbuddyhas caught my eye thanks to the brilliant fusion between the music and the gameplay. I have to say that the game really wouldn’t work without the awesome beats of the songs that have been written for the game with some of the music coming from Austin Wintory who composed tracks for Journey and Monaco. The latest video blog from the team at THREAKS features Austin and some other great tunes, along with some slightly disturbing German dancing. …
This week the camaraderie of gamers has been on show as we’ve grouped together and called for a PC port of Dark Souls. The following petition has reached 68,000 people so far and Namco Bandai have said they are considering the port. While that decision is being made though there is another campaign on the rise, getting videogame music into the Classic FM hall of fame. …
TAITO has announced the release of the soundtrack to their game Space Invaders Infinity Gene on iTunes. The album features all of the music found on the iPhone, iPod touch, PS3 and 360 versions of the game. …
It’s New Year’s Eve, and, as usual, I’m stuck in a house devoid of people my own age, in a city devoid of people my own age I know, so I will just cradle a beer and watch Jools Holland tonight. However, tomorrow is a brave new day in a brave new year, and so naturally I have to look back at the past 365 days and have a ponder. Only I need to ponder with a certain frame of mind, because, as this is a PC Gaming site, only things to do with PC gaming will do. So what follows are the tracks of 2008 that ensnared me for at least a week at a time, and were thus playing while I was playing, and are thus inextricably linked with the games I was playing. I’m sure I can try and find some valid links to games too, because that’s what journalists do, and that’s what I’m masquerading as.
There is something strange going on in games for me. I’m not sure quite how to pinpoint it, but certain games essentially require their own music to even be a viable alternative to picking fluff from my belly button, whereas others I can quite happily chuck my own stuff from winamp over the top and enjoy it just as much. When I was thinking about this article I initially thought this was just a singleplayer/multiplayer divide, but it’s not. At all.