Browsed by
Tag: Overgrowth

Competition – Overgrowth and Natural Selection 2 Bundle

Competition – Overgrowth and Natural Selection 2 Bundle

>

It is competition time once again here on The Reticule and this time you can win not just one, but two games! It is all part of the efforts of Wolfire and Unknown Worlds, (the developers behind Overgrowth and Natural Selection 2) who have launched a special deal where you can get both games for the price of just one. You can get more details here or watch this video for more details.

We have three bundles to give away to three people who email us via this link with how you think humans may evolve by 3010. They can be serious, funny or even inspired by Overgrowth or Natural Selection! The contest closes at 14:00 GMT on Friday 8th January and the usual rules apply.

The Latest on Overgrowth

The Latest on Overgrowth

cliff-building

The guys from Wolfire have just updated me with the latest developments on their new game; Overgrowth.

As you can see in these pictures (more here) the new modular building system is leading to some fantastic creations. Lead artist Aubrey Serr has been showing off the versatility of the system which allows these buildings to appear in game using a small number of parts.

building

In addition to these new screens, the team have been involved in the latest Developer Banter on ModDB, well worth checking out if you are interested in the game.

another-building

Finally on the Wolfire blog there is an article talking about how they plan to portray female characters in the game, a piece which provides an interesting take on the topic.

Overgrowth

Overgrowth

I have been meaning to throw an update on this game up here for a few days now but only now am I getting around to it, shame on me.

Indie game devs Wolfire Games have announced that Overgrowth is now in the Alpha stages of testing. This is the sequel to the indie hit Lugaru and it is slated for a Q1 2009 release.

The video below is very interesting, it shows off the procedural animation used in the new Phoenix Engine being used for Overgrowth, quite impressive what this team are doing. Bear in mind that the final version of the game will be looking much better than what you can see here.


Overgrowth Procedural Animation Process from David Rosen on Vimeo.

Read the rest of this entry