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Retrospective: Resident Evil – CODE: Veronica

Retrospective: Resident Evil – CODE: Veronica

Resident Evil 3: Nemesis wasn’t intended to be the sequel to Resident Evil 2. It was conceived as an action-based side-story, but owing to a complex mix of financial issues and a delay in the release Sony’s second console, the then Resident Evil 1.9 became 3 and, later, Nemesis / Last Escape. Even after that shift in development, it feels more like an epilogue to the Raccoon City drama than a proper sequel, at least in terms of its length and content. If it were not for Jill Valentine in the lead read, and bringing Raccoon City to an explosive end, it would do little to advance the franchise’s narrative. Sure, it’s an exceptional epilogue, but an epilogue nonetheless.

CODE: Veronica, which debuted on the ill-fated Dreamcast in 2000 and made its way to the PlayStation 2 a year later, is Resident Evil 2’s true successor, interweaving the story of the first two games by uniting the Redfield siblings. Claire, still searching for her brother Chris, is kidnapped by the Umbrella Corporation and detained on an island prison in the Southern Ocean. Shortly after her arrival the island is attacked, once again releasing the experimental T-Virus.

…You gotta wonder if it’s a Claire thing.

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Clearing the Backlog – Infamous: Second Son

Clearing the Backlog – Infamous: Second Son

This episode of Clearing the Backlog is coming quite a bit later than planned as I finished off Infamous: Second Son over Easter. The reboot of the superpower infused series for the PlayStation 4 came out in March last year, and I picked up a pre-owned copy from GAME at some point towards the end of last summer. I started it then, but only really got into it when starting this journey and quest to clear up my pile of shame.

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Retrospective: Sonic the Hedgehog 2

Retrospective: Sonic the Hedgehog 2

The ridiculous thing about this retrospective is that I bothered to play Sonic the Hedgehog 2 at all.

I love the damned thing of course, but I’ve reached the point where playing it is entirely redundant. It’s not like I expected to find anything new. In fact, I’m all but certain that there isn’t anything new to see. I’ve stumbled across every single route, bust open every box and collected every ring. I may as well sit beneath a bodhi tree and play the game etched into my mind – the aspect ratio is a lot better and there’s always the outside chance I may reach enlightenment. Which would be just swell.

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Rose Tinted Retro – Strife

Rose Tinted Retro – Strife

A short backdrop narrative slideshow, and a difficulty screen later, and Strife quickly drops you in it: An angry machine gun totting guard and nothing but a glove with a knife attached for comfort. So far, so Doom. Two bloodied corpses later however, and the next chap you encounter seems distinctly more sedate; furthermore, he wants to talk to you. Strife was a Doom-clone with a difference.

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