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They Are Billions – Early Access First Impressions

They Are Billions – Early Access First Impressions

Early Access arrival They Are Billions Steam page describes the game with tags like ‘survival’, ‘strategy’ and ‘base building’ and while these are certainly aspects of the gameplay my first impressions of it remind me more of a mix between RTS (real time strategy) and tower defence. As a long time RTS fan the initial moments feel very familiar. Locating resources, creating basic buildings, managing population and setting up basic defences. By mid game you are certainly base building with solid walls, advanced defences and armies but the lead up to that is more a hodgepodge of trying to become efficient and defending the small hordes that attack you, often with many automated towers.

In fact there’s a lot of automation going on and it seems to me developers Numatian Games are trying to focus the player more on the combat and less on the minor details of being the best possible base you can. For example, when a you place a building it is auto-built (as long as you have available population) and if placed next to a resource that resource is auto-collected. Some resources are collected over time and some are auto-generated as soon as you place a specific building. Towers also auto-attack enemies within their available range. This isn’t a bad thing though as on higher difficulties things can become quite hectic and this allows you to focus on enemy encounters and how best to tighten up your defences before the next wave hits.

There’s no tutorial in They Are Billions as of yet so I found enjoyment in my initial game discovering how everything worked and pieced together with each other. During my second playthrough I was disappointed to notice that I had completely explored the depth of the games base building and unit creation the first time around. It seems that at this stage of Early Access there isn’t a whole lot of depth to the game, but maybe that’s just my mind subconsciously comparing to other RTS games as the gameplay feels quite similar at times. There are no multiple development trees, no factions with alternate technology and no unique units. Everything felt the same from one game to the next apart from the difficulty which I increased after my first game. Explore the map, collect resources, expand, defend, attack, repeat. I think They Are Billions would really benefit from a bit of tactical depth, but who knows what is to be added in the future of this games Early Access phase.

I feel like I’m being unfairly critical as They Are Billions is a good game at heart. If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes. Building placement is key to success mostly because there is not a lot of time to recover on the hardest difficulties and having to rebuild and use resources which should be spend on units will most likely mean you get overwhelmed the next time around. This can be somewhat averted by using some smart tactics like funnelling the undead waves down a walled off corridor lined with turrets.

As this is essentially a game about managing units and resources it seems to be missing key management fine tuning like selecting idol units or keyboard shortcuts to make things easier. Of course you can pause the game to sort these things out too. Units also get stuck on each other quite easily which is frustrating at times. I get an overall good feeling about They Are Billions and enjoyed my time with the game but as this is early in EA there is still much that can be improved upon at least in my mind.

Blitzkrieg 3 – Trailers Galore

Blitzkrieg 3 – Trailers Galore

Are you eager for more Blitzkrieg 3 trailers? I sure hope you, as I have three more coming your way. I bring you two new developer diaries, with one of them talking about the secondary weapons that different units have. It will be interesting to see how that plays into the traditional rock, paper, scissors gameplay mechanics found in RTS titles. The final trailer is a pre-order advertisement, but it does show hints of what the user interface will look like. Check them all out after the break.

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Wargame: Red Dragon – (Not a) Verdict

Wargame: Red Dragon – (Not a) Verdict

I hate it when I eagerly anticipate a game, get a review copy and find out that I am entirely unable to productively play the game as I fail to grasp the concepts behind it. Sad to say, this has happened with Wargame: Red Dragon an RTS which I had so looked forward to upon checking out the trailers. I won’t deliver anything like a traditional review here, rather I will cover four aspects of the game that I have found thought provoking. Read on…

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The Naval War Kicks off In Wargame Red Dragon

The Naval War Kicks off In Wargame Red Dragon

I first talked about Wargame: Red Dragon at the tail end of February where I bemoaned the fact that the Red Dragon of the title has nothing to do with the Welsh dragon. It still gripes me, but I am somewhat appeased by news that you can pre-order the game now on Steam which will grant you exclusive access to the multiplayer beta which will kick off in the coming days. It might face some competition from Titanfall and Dark Souls II, but sometimes people need an RTS to keep them company.

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A Red Dragon Playing Wargames!

A Red Dragon Playing Wargames!

Before you wonder, the Red Dragon of the title to this post has nothing to do with Wales, rather I am talking about Wargame Red Dragon which is the upcoming chapter in what has been a pretty massive RTS series. Red Dragon follows from European Escalation and AirLand Battle by moving the conflict into Asia with an expanded focus on naval warfare and a new dynamic campaign. Lo-and-behold, we even have the new video after the break.

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Company of Heroes 2 – The Verdict

Company of Heroes 2 – The Verdict

War is brutal and horrific, yet it feels like recent big FPS hits have failed to truly touch on the horrors of war, rather favouring over the top set-pieces and wafer thin plot. It falls then a totally different game from the Call of Duty and Battlefield’s of the world to give us a somewhat realistic viewpoint on war. That game is Company of Heroes 2 and it is a must play.

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HARDWARE Shipbreakers – Debut Gameplay Trailer

HARDWARE Shipbreakers – Debut Gameplay Trailer

Call me crazy (please do), but something about the new gameplay trailer for HARDWARE Shipbreakers reminded me of that classic FPS/RTS mash-up Battlezone. Something about not being set on Earth, the sounds of the radar and the voice overs made me think of the unique game. Back on track, after last weeks teaser trailer, this new video features some in-game footage with the UI and a little bit of action between some funky flying units and a squad of vehicles led by that massive Baserunner truck from last week. Check the video out after the break.

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Company of Heroes 2 Trailer – Play it Before the Next Big FPS

Company of Heroes 2 Trailer – Play it Before the Next Big FPS

I did want to get back into the Beta for Company of Heroes 2 last weekend, but somewhere along the line, time got away from me. Probably because I was too busy playing Mars: War Logs. Despite that setback, it is still on my list of things to play more, and this latest trailer does the game justice and does a good job of explaining why we should be prepared to play this before the next big FPS. After all the hullabaloo last week around the Xbone, it is nice to experience some sanity with a true PC game like Company of Heroes. Trailer can be found after the break.

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ANNO Online Beta – First Impressions

ANNO Online Beta – First Impressions

ANNO is one series of games that up until recently has completely evaded me. While I have certainly heard a lot about it and played a few similar RTS games such as The Settlers and Age of Empires, it’s just one of those series that I’ve never gotten around to playing until now.

Just like with The Settlers Online, Blue Byte and Ubisoft have once again teamed up to bring us ANNO Online, a free-to-play browser-based game. If you happened to have played last years The Settlers Online then you will feel at home here as the basic principles at this early beta stage are almost entirely the same.

You start your game with a single island split into seven sections. The first section is free for you to build the beginnings of your empire while the other sections are fogged out Age of Empires style, waiting to be explored. Buildings start simple with basic housing, means of providing food and drink and to produce cloth for clothes. As you can imagine with games of this style, as you advance in level the buildings advance allowing you to build upper class housing, entertainment for residents of your city and even ships.

ANNO Online Beta First Impressions Ubisoft Blue Byte Free to Play Browser

The main problem I have with ANNO Online is that its economics and infrastructure are so finely tuned that it’s hard to get the right balance and allow for any more than 15 minutes gameplay. This is very apparent in the initial levels of gameplay, when setting a few things in motion such as providing extra sources of food or a new church, your resources are eaten up very quickly leaving you with little options for upgrades or otherwise advancing your population.

The game is also set up in much a similar way to any Facebook games you may have had the misfortune of playing. If you run out of resources or feel like you just can’t wait for them to build up again you can purchase credits which in turn buy the resources of your choice. You can also explore areas of the island early, increase your population or otherwise advance your gameplay experience beyond those 15 minutes or so you would manage without a purchase.

There are a few things to take into account before deciding whether or not to play ANNO Online. First of all as a browser-based game, no downloads are required and the game can run on just about any PC with an internet connection. So if your computer of choice is getting a little old and you find yourself passing on many games because you know they just wont run, then you will probably have no problems here. The second thing to note is that the game is only at a very early beta stage and so they are still fine tuning the balance of the economy and consumables with every day that passes. They are also adding new elements such as guilds, added just a day before this articles release.

So it’s fair to say that any problems I have mentioned might well be altered or entirely removed/fixed by the time you come around to playing this. However, one problem that will stay with the game is that ultimately they want your money for playing and it’s advertised a lot on the website and with the new features they add. At this early stage of the beta its hard to tell if the game will stay like this for long. Certainly if you’re looking for a fully performing browser-based RTS, I would say I enjoyed last years The Settlers Online more and Tribal Wars even more still.

ANNO Online Beta First Impressions Blue Byte Ubisoft Browser Free to Play

I Love Trucks – Hardware: Shipbreakers Trailer Rocks

I Love Trucks – Hardware: Shipbreakers Trailer Rocks

As I’ve been working through my backlog of emails this evening, I came across a message with the following title. “Homeworld Creators Release New Hardware Trailer: Look at the size of that TRUCK!” I totally ignored the majority of the title and thought “Oooooh, trucks, yay” and hastily headed over to the video linked within the message, a video you can see below the jump. It contains a truck, a monster of a truck, perhaps the biggest truck I’ve ever seen. It belongs to an upcoming RTS from some of the team behind the Homeworld games. Their new company, Blackbird Interactive is making something called HARDWARE: Shipbreakers and I am just a bit excited after watching the trailer.

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