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Valve Announce – The Steam Controller

Valve Announce – The Steam Controller

Whilst Valve’s first two announcements took many by surprise, the third unveiling that occurred today suffered somewhat from being a shade predictable. Amidst the excitement of the first two announcements, a small, innocent and rather NES-like controller had quietly sat, conspicuously absent from all of Valve’s previous announcements, seemingly observing developments and waiting for its inevitable moment in the spotlight.

Well little fella, now’s your chance to shine.

SteamOS – What We Think

SteamOS – What We Think

After Valve decided to unveil the SteamOS we here at The Reticule Towers thought we would come together and share our thoughts on this, the first of Valve’s three announcements planned for this week. We might also muse on what else they might reveal. We are pleased to welcome back previous, and most excellent, writer Steph Woor for a one-off piece of opinion sharing. Hit the break to read our thoughts.

Valve Announce the SteamOS

Valve Announce the SteamOS

Valve have made their first reveal of the week and it is a bit more all encompassing than I for one first thought. I was expecting simply a reveal of the Steam Box today, instead we have received word of SteamOS, Valve’s foray into replacing Windows and Mac on what is a Linux based system. There is bound to be a lot to take in from the next two announcements (next coming Wednesday) over this week, so you can find a brief run-down after the break.

Memoria – The Verdict

Memoria – The Verdict

“Somehow I don’t enjoy mindless trial and error like I used to” announces Geron during what I now like to refer to as ‘The Cucumber Incident’, the one and only moment in Memoria where all reasoning and judgement is thrown out the window in place for random guess work and pure luck. To say that there is only one such moment in a ten to twelve hour game built around puzzle solving is a big credit to Daedalic Entertainment.

Memoria Hands On Preview

Memoria Hands On Preview

Memoria tells us the story of Geron and his wish to break the curse that currently traps his friend Nuri in the form of a raven. In order to do this he strikes a deal with a wizard who will teach him the spell he requires, but only if he can first solve a riddle.

Interview With Matt Kempke, Author Of ‘The Night Of The Rabbit’

Interview With Matt Kempke, Author Of ‘The Night Of The Rabbit’

Daedalic Entertainment have been producing distinctive and high quality adventure games since their first production in 2008. Titles such as Deponia, The Whispered World and Dark Eye: The Chains of Satinav have been praised by critics for their imaginative stories, strong characters and well developed worlds. Daedalic’s latest game, The Night of the Rabbit is no different and you can read my full thoughts in the Verdict I wrote earlier in the month.

Magically I have managed to corner Matt Kempke, author of The Night of the Rabbit and have convinced him to answer a few of my questions about the game and his thoughts on future projects. Matt is no stranger when it comes to making games and has written and created his own in the past, most notably What Makes You Tick: A Stitch In Time.

One Man And His Steam Backlog – Part 3

One Man And His Steam Backlog – Part 3

So it’s been a while since I updated on my backlog clearing progress… and that’s because there hasn’t really been any. In fact, I have most definitely taken backwards steps. Thanks to the closure of a nearby Blockbuster store and my occasional self control issues when it comes to buying games during Steam sales, I have now added a fair few titles to the list.

The Night of the Rabbit – The Verdict

The Night of the Rabbit – The Verdict

I have to admit that I’m a sucker for a game with a good story, and it’s clear from the get go that The Night of the Rabbit is a game with a good story. From the orchestral music to the intricately hand drawn world, from the solid voice acting performances to the care and attention that has been given to the delivery of the story and its characters.