Tokyo 42 – Solving a Problem
When I reviewed Tokyo 42 earlier this year, I talked about the skill required to control the isometric(ish) camera across its eight angles. I didn’t think there were any problems with the camera, I accepted it as part of the game, but did highlight that “Controlling the camera during the action is as much a skill as the running, gunning and jumping.” The devs at SMAC Games have seen similar feedback elsewhere, and have made some subtle, but important, changes to the game.