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Tag: Tokyo 42

Tokyo 42 – Solving a Problem

Tokyo 42 – Solving a Problem

When I reviewed Tokyo 42 earlier this year, I talked about the skill required to control the isometric(ish) camera across its eight angles. I didn’t think there were any problems with the camera, I accepted it as part of the game, but did highlight that “Controlling the camera during the action is as much a skill as the running, gunning and jumping.” The devs at SMAC Games have seen similar feedback elsewhere, and have made some subtle, but important, changes to the game.

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EGX 2016 – Day One Report

EGX 2016 – Day One Report

As another September draws near an end, I make my annual pilgrimage to the Eurogamer Expo, or EGX as they like to call it these days. I’ve travelled to London in the past, and more recently, have made my way to the NEC in Birmingham. For this year’s edition of the show, I am present for two day’s, and right here, right now in Birmingham, England *cheap pop*, I am delivering my Day One Report. Read on…

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Tokyo 42 – A Stunning Isometric Action Game Announced

Tokyo 42 – A Stunning Isometric Action Game Announced

The use of colour is so important in games, and very few seem to nail it. Everywhere I look are the same drab browns and greys, with little catching the eye. Tokyo 42 doesn’t have that problem as it combines a clean, bold colour scheme with some wild looking isometric action. It also features cats. Everyone loves cats right?

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