Vesta is a pile of ideas combined to create a reasonably interesting puzzle game with odd slices of action. When I say it’s a pile of ideas, it’s more to highlight the visual styles. All of the cut-scenes are produced with a odd cartoon flair that doesn’t translate over to the gameplay, which is more of a bright handful of polygons – a 3D representation of a cartoon. They don’t gel particularly well and I think the game would have benefited from sticking to one look, probably the one we see in level. This jump between the two looks is jarring and makes for a sometimes unsightly transition. Now, admittedly, that’s a personal thought. The style simply doesn’t work for me, it’s a weird mish-mash of comic book panelling and traditional video game. …
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