Dishonored: The Brigmore Witches – The Verdict

Dishonored: The Brigmore Witches – The Verdict

The tale of Corvo and Daud that started in the opening act of Dishonored with the murder of the Empress comes to a close in The Brigmore Witches. The tale that has been told has been one of my favourite gaming experiences of recent years, and the world one of the richest. This is my Verdict on the last piece of DLC, The Brigmore Witches.

At the end of Corvo’s story I was eager to see more of the city of Dunwall and its surrounding locations. The Knife of Dunwall, the first part of Daud’s tale started off with two excellent levels but sadly fell flat with the final mission in the Flooded District. But with Daud, excellently voiced by Michael Madsen, returning to hunt down the leader of the witches coven, Delilah Copperspoon, The Brigmore Witches Blinks past the Flooded District taking place in some wonderful new locations.

It doesn’t entirely skip the Flooded District though, you start the final chapter in the Dishonored story in Daud’s base talking to your Lieutenant’s about how you are going to find a way past the city limits of Dunwall to Brigmore Manor. This opening scene neatly recaps where you left things in The Knife and sets the wheels in motion for the culmination of Daud’s dealings with The Outsider, Corvo and Delilah.


You can carry over any of your unlocks and upgrades from The Knife which lets you seamlessly slip back into Daud’s skin. You will need your wits about you as you return to Coldridge Prison, the scene of Corvo’s brilliant prison escape in the beginning of the core game. As you move through the prison trying to find Lizzie, the leader of the Hatters who has a ship to get you out of Dunwall, you see how the prison has changed since Corvo’s escape.

Guards are ever present, with those who are accused of aiding Corvo’s escape being executed on trumped up charges in the court yard and use of Sokolov’s electric pylons posing a daunting challenge. As ever you can approach the levels as you wish, I stuck with my attempts at keeping things quiet (helped by the wonderful quick save and load system saving my bacon a few times) as I explored the passages and yards first seen last year.

It is nice to return to a well crafted location from the original game yet the prison merely serves as a warm-up for the main course which comes in the second mission. It takes place during a bitter war between the Hatters and Dead Eels as you work your way through a myriad of locations towards your ultimate goal of getting access to Lizzie’s boat. I explored four distinct areas within this one level, though I am sure that the more aggressive players would manage it with only three areas.


This second mission in The Brigmore Witches is one of the finest examples of what Dishonored does best, provide wonderful environments for you to explore as much, or as little as you want. There are so many inconsequential story-lines that unfold in this mission that are great to listen to and appreciate.

The final level is brilliantly crafted as well, though I did rush through it a bit as the clock got ever closer to 1am when I was playing it. I’m sure there are great swathes of detail I missed, but what I saw was thoroughly enjoyable with a well struck ending. Low chaos after all.

If you haven’t picked up the DLC for Dishonored yet, do it now, it starts well with The Knife and reaches a perfect finale in The Brigmore Witches.

Verdict – Headshot

Platforms Available – PC, 360, PS3
Platform Reviewed – PC

Review based on Steam purchased copy. For more on our scoring system, please check this post.

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